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System Shock 1 redeveloped in Unreal Development Kit
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System Shock 1 redeveloped in Unreal Development Kit
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Join2
#48
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18. June 2014, 23:08:10
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@NE1: There's still hope for Hank Morgan's project! Though there hasn't been any activity for quite some time, hopefully he is just knuckling down or is on hiatus.
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Carrot
#49
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19. June 2014, 04:12:44
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You can view Hank's GitHub for the project. He actually uploaded some new files today. So seems he's still chugging away.
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icemann
#50
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19. June 2014, 11:42:22
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I've noticed that he posts over on that other forum more than here.
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Primitive Primate
#51
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19. June 2014, 13:27:07
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Link?
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icemann
#52
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19. June 2014, 15:25:16
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http://forums.thedarkmod.com/topic/15322-ultima-underworld-to-dark-mod-map-conversion-sample/
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Primitive Primate
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hank morgan
#53
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21. June 2014, 21:46:44
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Yeah. I'm still plugging way at my thing. It's the summertime so the sunshine is pulling me outside.
Nothing too exciting or earthshaking to report. Mostly squashing bugs and other bits of weirdness. I'm 95% happy with the geometry generation as it stands.
I've been spending most of my time on Underworld stuff but from a Shock perspective I'm experimenting with some code for fully expanding the archive.dat file containing the level maps so I can just play around with object properties in a hex editor and see how they behave in Shock. I also have a similar tool for UW2.
I swing by these forums every now and again so feel free to ask me about progress in my thread and I'll try and respond as soon as I can.
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Join2
#54
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21. June 2014, 22:21:45
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Keep up the good work man. I will be checking in from time to time.
Edit:
https://www.youtube.com/watch?v=hlz_Ifo9mcQ
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Did IQs just drop sharply while I was away?
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