SS2 Halloween Pumpkin Heads

1 Guest is here.
664a80fd57b96
voodoo47Quote
the dml dark passenger is pretty satisfied for the moment, so I don't think I'll be adding the ghostly pumpkins anytime soon. also, there are no free empty archetypes left, so I would have to redo a large part of the mod to be more efficient and free one up - I have vastly underestimated just how many archetypes would be required for this mod, and had to pull some quite crazy NVscript stuff to be able to make do with the 10 currently available.

Quote by Kolya:
The pumpkin of a turret in medsci seemed to be turned on it's side.
I have decided that it's a feature.

Quote by Join usss!:
Dark.
yes. now where is GMDX v8?
664a80fd57efc
Join2Quote

Quote by voodoo47:
now where is GMDX v8?

Close to Christmas most likely. A Santa hat replacement mod is a possibility  :happyjoy:

Congrats with SCP release 2. I'll use it for my next playthrough. Secmod 4 for the one after that.
664a80fd5815b
DjantQuote

Quote by Join usss!:
Close to Christmas most likely. A Santa hat replacement mod is a possibility  :happyjoy:

Will you contact Olfred or Rocketman to make a Santa hat for everyone?
664a80fd5823c
Join2Quote
No. I wasn't being serious.
I've got a modeler now anyhow. No skills in animation unfortunately but at least helmets are getting done.
664a80fd5872b
MarvinQuote

Quote by voodoo47:
yes. now where is GMDX v8?
In the hands of very lazy testers, it seems.  :happyjoy:
Reply

Legal stuff

Privacy Policy & Terms of Service Contact