SS2 Halloween Pumpkin Heads
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664a80fd57b96
01. November 2015, 14:25:10
the dml dark passenger is pretty satisfied for the moment, so I don't think I'll be adding the ghostly pumpkins anytime soon. also, there are no free empty archetypes left, so I would have to redo a large part of the mod to be more efficient and free one up - I have vastly underestimated just how many archetypes would be required for this mod, and had to pull some quite crazy NVscript stuff to be able to make do with the 10 currently available.#25
Quote by Kolya:
I have decided that it's a feature.The pumpkin of a turret in medsci seemed to be turned on it's side.
Quote by Join usss!:
yes. now where is GMDX v8?Dark.
02. November 2015, 00:50:30
#26
Quote by voodoo47:
now where is GMDX v8?
Close to Christmas most likely. A Santa hat replacement mod is a possibility
Congrats with SCP release 2. I'll use it for my next playthrough. Secmod 4 for the one after that.
02. November 2015, 01:58:05
#27
DjantQuote
Quote by Join usss!:
Close to Christmas most likely. A Santa hat replacement mod is a possibility
Will you contact Olfred or Rocketman to make a Santa hat for everyone?
02. November 2015, 04:57:57
No. I wasn't being serious. #28
I've got a modeler now anyhow. No skills in animation unfortunately but at least helmets are getting done.
02. November 2015, 07:22:12
#29
Quote by voodoo47:
In the hands of very lazy testers, it seems.yes. now where is GMDX v8?
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