66341b7db01c2

Post Reply

Your name:
Subject:
Message Icon:

Verification:
This box must be left blank:

In which year was System Shock 2 released:

Shortcuts: Alt+s to submit/post; Alt+p to preview


Topic Summary

Posted by: Kolya
« on: 09. February 2015, 22:01:16 »

You can also contact him via the message form on youtube: https://www.youtube.com/user/REVERT3DEngine/about
Posted by: WhyNott
« on: 09. February 2015, 17:53:35 »

You mean this one: XXXXXXXXXXXXX

[Please do not post email addresses on the boards, thanks. ~Kolya]

Okay, do you mean the one that starts with letter "g", ends with "vle", and has a domain of hotmail.de?
Posted by: WhyNott
« on: 09. February 2015, 10:53:14 »

You mean this one: XXXXXXXXXXXXX

[Please do not post email addresses on the boards, thanks. ~Kolya]
Posted by: voodoo47
« on: 08. February 2015, 21:43:58 »

maybe try to contact him via his youtube account.
Posted by: Hikari
« on: 08. February 2015, 21:39:29 »

Dead address. Got a mailer daemon as soon as I hit send. It is possible I copied it down wrong, but it looks right to me.
Posted by: WhyNott
« on: 08. February 2015, 20:48:36 »

If he does respond to you, make sure to let us know
Posted by: Hikari
« on: 08. February 2015, 20:25:34 »

Didn't realize he had made his email address public.b
Posted by: WhyNott
« on: 08. February 2015, 19:47:59 »

You can always mail him, you know. If he truly stopped working on this project, I'm pretty sure he wouldn't mind sharing the code with you
Posted by: Hikari
« on: 08. February 2015, 19:34:03 »

Hey can someone go raid his house or something to get the source code?

*don't do that. It's illegal.
Posted by: WhyNott
« on: 08. February 2015, 19:23:19 »

I haven't had any contact with the developer since mid-2013, he probably go hit by a bus or something
Posted by: Hikari
« on: 06. January 2015, 13:28:41 »

Yea look. I'm pretty sure this project is dead, but I don't want the engine to die. System shock 1 had a lot of features even the version of doom Strife was built on didn't have, so levels are still pretty retro looking, but you can have floor over floor without having to resort to tricks like 5d space from marathon.

Anyone know where the original dev went?
Posted by: Hikari
« on: 04. June 2013, 20:45:20 »

Yo Dawg.

Anyway. We're a touch off topc aren't we?
Posted by: Tricky
« on: 04. June 2013, 18:47:33 »

Would be completely badass though.  :D
Posted by: RocketMan
« on: 15. May 2013, 20:39:30 »

Yeah I wouldn't go into that territory.  That sounds technically difficult/impossible.  I would shoot for a hack job of exiting shock2.exe and running shock.exe right into a new game and have it all linked up to 1 event in ss2 like clicking a button.  Maybe NV knows how to do it :P
Posted by: voodoo47
« on: 15. May 2013, 20:35:06 »

I know secmod is able to generate custom inventory menus so a 640*480 window should be doable, but getting the ss1 3d graphics into it would require grandmaster lever hackery.
Posted by: RocketMan
« on: 15. May 2013, 20:31:39 »

There's gotta be a way for some code flag to send something outside the application to launch ss1 somehow and to rig up ss1 so that there's no option but to start the game with a set level.  This has got to be possible!
Posted by: voodoo47
« on: 15. May 2013, 20:28:07 »

yeah, it's a gimp made fake picture. made it when we had gimp at school. it'd still be cool though.
Posted by: RocketMan
« on: 15. May 2013, 20:26:27 »

oh crap I forgot about that... but that's a gamepig mod isn't it?  Would you be able to play it full screen enough and with enough native control functionality for it to play like the original?  i have no problem with embedded app-like games but only if it's not compromised.

EDIT:  Fake?  Thought this was real?
Posted by: voodoo47
« on: 15. May 2013, 20:20:57 »

so dawg, I herd you would like to play system shock while playing system shock2, right?

Image: http://img404.imageshack.us/img404/8540/shock2fake.jpg

yeah it's fake.
Posted by: RocketMan
« on: 15. May 2013, 20:14:00 »

When this is done I intend to make an SS1 FM.

Somewhat unrelated question... Is it possible to have an event in SS2, like a quest, to somehow (anyhow at all) launch an external program (maybe go right into a level of SS1?) ?  I don't care how ridiculous it is or stupid it looks as long as it happens automagically and fast enough as no to kill immersion.
Posted by: Kolya
« on: 15. May 2013, 20:06:17 »

Nice to see you're still onboard, Rob. :)
Posted by: voodoo47
« on: 15. May 2013, 17:18:13 »

yeah, this is definitely on my "things I have to see completed before I can die (un)happy" list, so I'm glad you are still here.
Posted by: Hikari
« on: 15. May 2013, 13:36:07 »

Glad to see Mars hasn't swallowed you man. Even more happy to see this project not abandoned. That's the important thing. Not how often it's updated. Just that it isn't dead. Too many good things on the web end up dying because they just got abandoned.
Posted by: Robert
« on: 15. May 2013, 09:17:27 »

I did a brief update at the blog (http://revert3d.blogspot.com) However, Major changes are:
- Integrated GUI Editor (which is quite crappy but does the job for a first try)
- New GUI system with separate GUI "themes" (which is quite crappy and doesnt do the job at all and is the first thing I will kick out in anger as soon as I get back into the code)
- New scripting system. Its a total redesign for the sake of structure/useability/ease of use
- New GFX effects like blending/transparency. Take a look at the object Editor which shows a bunch of new object properties for stuff like that
- AI subroutines for the robot buddies: Well "AI" for the moment is "waiting" or "hanging around" for now. But its the first step into "letting objects do something on their own". Check out the "Crewbot" object, which has the new magic properties "AIPROFILE" and type "ACTOR". Theres also a "retreat mode" which will fire when the Buddy stands in the way, causing him to move his robot ass into another place :)

Please keep in mind: this version is heaviliy in-dev and was not intended as a demo. So be prepared... :p

Greetings

Rob
Posted by: Zapeth
« on: 13. May 2013, 18:01:44 »

Wow nice :thumb:

Did he mention anything about the current state of the project (or the source)? Or anything about the changes in this version since the v0.8.1 version?

Btw the launcher still says v0.8.1 but I guess they didn't feel the need to update it since its not an "official" update.
Posted by: Kyle873
« on: 13. May 2013, 07:12:52 »

Alright, here we go.

Revert3D v0.8.5b

Got this directly from Robert and uploaded it to my public Dropbox account.
Posted by: Qmaster
« on: 21. April 2013, 21:50:44 »

I feel like a giant running around in this.  Why is the player twice as large as normal?  Anyone tried changing this?

Hey there's even a secret area!  Okay, this is cool.  It's very smooth.
Posted by: Qmaster
« on: 21. April 2013, 21:02:02 »

Awesome! Thanks!  Playing around with it now...   whoa.  That was super easy!  Ooh look at that!
Posted by: akumaKAERU
« on: 21. April 2013, 13:55:23 »

Reminds me of Minecraft somehow.... :D

My first thoughts too. "Wolfcraft" maybe?  ;)
Posted by: Szynek
« on: 21. April 2013, 13:37:16 »

I think I've found it --> https://mega.co.nz/#!OoQXzYIR!bO7p1Sltr17CuotVm7sZDUzZ5GQ4m9a4oU0RJ458FEQ

EDIT: It looks like someone was faster ;) Sorry, I haven't refreshed.
Posted by: Zapeth
« on: 21. April 2013, 13:21:13 »

I just browsed again through the user comments on the official site and it seems like someone (Anonymous user) did indeed upload the  v0.8.1 demo, here's the link -> http://uploading.com/212eeb81/Revert3d-rar

Since it's not the original archive I can't say for sure if some changes were made on the files but everything seems legit so far.

Still I wish there would be an up to date demo (I mean even v0.8.1 is from late 2011) or even better, the source code of the engine...well lets hope we'll see something someday...
Posted by: Hikari
« on: 21. April 2013, 13:19:30 »

Would be nice to have that file hosted on this site since who the hell knows how long Mega will be allowed to remain open before its servers get raided too (given Kim whatshisname's past I'm surprised it hasn't happened already.)

Edit: nevermind i see you already did that. Dankee.
Posted by: Kolya
« on: 21. April 2013, 13:06:16 »

Here's demo, I've downloaded some time ago --> https://mega.co.nz/#!Plo1hbpK!K0YpXAasTLIsfjKaVyQwKVJdyIQr1JNyVxupWgtIw28

Note, that this is propably not the newest version.
Added to the first post.
Posted by: Zapeth
« on: 21. April 2013, 11:20:59 »

Note, that this is propably not the newest version.
Yeah its v0.7.6b, the first official one and also the one that is shown on youtube.
The other later one is v0.8.1b which would also be nice nice to have (hopefully someone has it too).

Anyway, thanks for sharing the files :)
Posted by: Szynek
« on: 21. April 2013, 08:58:50 »

I second the notion of uploading the demo on here since the rapidshare link is broken. 
Here's demo, I've downloaded some time ago --> https://mega.co.nz/#!Plo1hbpK!K0YpXAasTLIsfjKaVyQwKVJdyIQr1JNyVxupWgtIw28

Note, that this is propably not the newest version.
Posted by: Hikari
« on: 21. April 2013, 02:36:40 »

Well before we get ahead of ourselves we need a clear roadmap.

Changing the 'stock' assets out to something less liable to get sued might be nice (then again system shock portable is kicking around just fine so hell if I know if anyone really CARES at this point.)

I'd say have multi-player be integrated in but I dunno. On the one hand i want 'the original game could run off this if you dropped the assets in' as a high priority. On the other I see this and i think less system shock and more 'this is better than the thousand and one doom source engines that are hard for noobs like me to edit and create for without tools that hardly work on my computer since I don't use windows.
Posted by: Qmaster
« on: 20. April 2013, 21:00:06 »

I tried emailing him too, but SHODAN must've intercepted it.  That or he got trapped in cyber space.

Anyways, I second the notion of uploading the demo on here since the rapidshare link is broken.  I would love to take the source code to this and make a coop system shock mode with all custom maps...think Quake type coop with players being res-ed in the used-to-be-cyborg conversion healing units.  Ooooh the possibilities!  Hopper ambush!!  ;)   

I've been looking for a ss1 engine to run the original content and this is the best thing I've seen.  Go Robert!
Posted by: Kyle873
« on: 15. April 2013, 02:20:52 »

Hi guys, I just wanted to ask around here if anyone still has the demo files of the engine that were released?

Since the links on the official site went down and the author didn't respond to an email I wrote him (one month ago) I would be very glad to see these files still alive (for the sake of the engine).
So whoever has relevant files for the engine (preferably the latest upload, "Demo_0_8_1b.zip"), please upload them here ;)

Also I guess this is kind of soon to ask but are there any news yet on a possible source release of the engine? I'm a hobby programmer myself and I'd love to take a look at the code (not to mention that I would love it even more to play System Shock on it). I also wouldn't care if the code is not clean or commented enough, as long as there is anything at all :)

I'll ask him if he still has those binaries.
Posted by: Zapeth
« on: 07. April 2013, 22:29:16 »

Hi guys, I just wanted to ask around here if anyone still has the demo files of the engine that were released?

Since the links on the official site went down and the author didn't respond to an email I wrote him (one month ago) I would be very glad to see these files still alive (for the sake of the engine).
So whoever has relevant files for the engine (preferably the latest upload, "Demo_0_8_1b.zip"), please upload them here ;)

Also I guess this is kind of soon to ask but are there any news yet on a possible source release of the engine? I'm a hobby programmer myself and I'd love to take a look at the code (not to mention that I would love it even more to play System Shock on it). I also wouldn't care if the code is not clean or commented enough, as long as there is anything at all :)
Posted by: Hikari
« on: 29. March 2013, 17:14:44 »

Indeed. Sure it'll be ugly and need more work but better it be somewhere people can get to. After all we're in this mess right now because the original code to SS1 is Gone and we only got NewDark (probably) because someone monkied with the partial scource release (unles they were an employee that just happened to have said source IDK.)

Look at the work done with doom since it got opened. Now we have something where at least the level architecture can be read and scripts used for event handling. I don't want to see that lost.
Posted by: volca
« on: 29. March 2013, 07:27:02 »

Just let him know he does not need to do any code cleanup or such, people often refuse to release the code without cleanup and then it just vanishes. Better have a code that needs a few tweaks than no code at all.
Posted by: Hikari
« on: 27. March 2013, 15:53:25 »

At any rate a friend of mine who's big into doom editing has commented the map editor is already more useable than even doombuilder (which is one of the simplist to use/easiest map making utilities.)

Then again we don't have enemy AI or any of the dozens and dozens of features like cyberspace/teleporting, gravety adjustments, enemy ai and behavior, level linking, or any of that... I think.

Not to mention lack of Logs and such.
Posted by: Kolya
« on: 23. March 2013, 20:42:48 »

Inhabited planets should take precedence though. Go earth!
Posted by: Hikari
« on: 23. March 2013, 13:57:55 »

Any idea if he was kidding?


If not I'd say Mars kindof takes just a little bit more priority.

*waiting for confirmation before nerding out*
Posted by: Kyle873
« on: 22. March 2013, 20:19:40 »

I messaged Robert on Facebook, here's what he had to say:

"Sorry, in the meantime I had to programm this damn Mars Curiosity Rover and send it to space :P I'll think about a code release, seems like there will be more Mars Rover launches in the future"
Posted by: Briareos H
« on: 18. March 2013, 10:52:34 »

pleasedontdie pleasedontdie pleasedontdie pleasedontdie
Posted by: Hikari
« on: 17. March 2013, 22:49:16 »

Anyone have a copy of the source to this thing?

The 'import system shock levels' alone is pretty sweet. I'd hate ot see this thing die because it's impressive.
Posted by: Lambda 00
« on: 15. February 2013, 19:24:06 »

Late reply, but both download links are giving a file not found error.
Posted by: Hikari
« on: 14. February 2013, 05:01:22 »

Just wanted to say I hope this project goes places.. However for the sake of legalities if it ever reaches a 1.0 state going to need to post it with some GPL'd textures (freedoom provides a good source of these. Think Open Arena would be another source, but freedoom would be visually similar in terms of quality I think.)

Kindof like Cube, only for 2.5D gaming. I like this Looks very simple to use. As in so simple even a moron like me can do it.
Posted by: TaTooKa
« on: 26. August 2012, 04:16:25 »

Just came here to say: Amazing work, this engine has so much potential.
I'd use it to make an exploration oriented sci-fi adventure.

man... the possibilites. :D

We really need a wiki and/or a forum for REVERT3D !
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66341b7db0ca1