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REVERT3D engine
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RocketMan
#72
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15. May 2013, 20:14:00
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When this is done I intend to make an SS1 FM.
Somewhat unrelated question... Is it possible to have an event in SS2, like a quest, to somehow (anyhow at all) launch an external program (maybe go right into a level of SS1?) ? I don't care how ridiculous it is or stupid it looks as long as it happens automagically and fast enough as no to kill immersion.
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voodoo47
#73
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15. May 2013, 20:20:57
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so dawg, I herd you would like to play system shock while playing system shock2, right?
Image:
http://img404.imageshack.us/img404/8540/shock2fake.jpg
yeah it's fake.
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RocketMan
#74
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15. May 2013, 20:26:27
66472d721e045
oh crap I forgot about that... but that's a gamepig mod isn't it? Would you be able to play it full screen enough and with enough native control functionality for it to play like the original? i have no problem with embedded app-like games but only if it's not compromised.
EDIT: Fake? Thought this was real?
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voodoo47
#75
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15. May 2013, 20:28:07
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yeah, it's a gimp made fake picture. made it when we had gimp at school. it'd still be cool though.
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RocketMan
#76
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15. May 2013, 20:31:39
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There's gotta be a way for some code flag to send something outside the application to launch ss1 somehow and to rig up ss1 so that there's no option but to start the game with a set level. This has got to be possible!
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voodoo47
#77
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15. May 2013, 20:35:06
66472d721e364
I know secmod is able to generate custom inventory menus so a 640*480 window should be doable, but getting the ss1 3d graphics into it would require grandmaster lever hackery.
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RocketMan
#78
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15. May 2013, 20:39:30
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Yeah I wouldn't go into that territory. That sounds technically difficult/impossible. I would shoot for a hack job of exiting shock2.exe and running shock.exe right into a new game and have it all linked up to 1 event in ss2 like clicking a button. Maybe NV knows how to do it
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Tricky
#79
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04. June 2013, 18:47:33
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Would be completely badass though.
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Hikari
#80
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04. June 2013, 20:45:20
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Yo Dawg.
Anyway. We're a touch off topc aren't we?
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Hikari
#81
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06. January 2015, 13:28:41
66472d721e864
Yea look. I'm pretty sure this project is dead, but I don't want the engine to die. System shock 1 had a lot of features even the version of doom Strife was built on didn't have, so levels are still pretty retro looking, but you can have floor over floor without having to resort to tricks like 5d space from marathon.
Anyone know where the original dev went?
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WhyNott
#82
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08. February 2015, 19:23:19
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I haven't had any contact with the developer since mid-2013, he probably go hit by a bus or something
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Hikari
#83
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08. February 2015, 19:34:03
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Hey can someone go raid his house or something to get the source code?
*don't do that. It's illegal.
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WhyNott
#84
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08. February 2015, 19:47:59
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You can always mail him, you know. If he truly stopped working on this project, I'm pretty sure he wouldn't mind sharing the code with you
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Hikari
#85
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08. February 2015, 20:25:34
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Didn't realize he had made his email address public.b
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WhyNott
#86
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08. February 2015, 20:48:36
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If he does respond to you, make sure to let us know
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Hikari
#87
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08. February 2015, 21:39:29
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Dead address. Got a mailer daemon as soon as I hit send. It is possible I copied it down wrong, but it looks right to me.
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voodoo47
#88
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08. February 2015, 21:43:58
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maybe try to contact him via his youtube account.
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WhyNott
#89
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09. February 2015, 10:53:14
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You mean this one: XXXXXXXXXXXXX
[Please do not post email addresses on the boards, thanks. ~Kolya]
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WhyNott
#90
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09. February 2015, 17:53:35
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Quote by WhyNott:
You mean this one: XXXXXXXXXXXXX
[Please do not post email addresses on the boards, thanks. ~Kolya]
Okay, do you mean the one that starts with letter "g", ends with "vle", and has a domain of hotmail.de?
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Kolya
#91
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09. February 2015, 22:01:16
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You can also contact him via the message form on youtube:
https://www.youtube.com/user/REVERT3DEngine/about
Your name:
This box must be left blank:
Name the default melee weapon in System Shock:
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city squalls not city walls? Wat r squalls ??
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