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Topic: SS2 Four Hundred (400) Read 500744 times  

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Tags: °texture °MTL °SS2

F​our Hundred
Requires SS2 NewDark patch.

F​our Hundred is a mod for System Shock 2 that replaces the original terrain textures with 400% higher resolution, true-color images. Some textures also have glow maps and reflection maps added, where appropriate. The current version of F​our Hundred is Release 21U (Unauthorized Edition). This version was originally created for S​CP Beta 5, but incorporates mostly general improvements, so it works great without S​CP too. The last official version can still be downloaded below.

What's new in 21U:
  • Additional SCP Beta 5 (and beyond) support.
  • Various improvements to a few textures to more closely resemble the originals.
  • Reconciles conflicts with some SHTUP textures.
  • Removes alpha channel from textures that don't use it.
  • Palletizes textures that don't benefit from being true-color.
  • Reduces install size by 28 more megabytes.

Please report any of these issues you may see:
  • Differences between an original texture and the F​our Hundred version.
  • Wrong texture replacement.
  • Missing textures or glitches.
  • Any non-upgraded terrain textures.

Files on ACC's site:
  • More screenshots.
  • Release 20, the last official release by ACC.
  • Content removed due to conflicts with other mods (S​HTUP).
  • "I'm so proud of our 404 page." See it here. See it again and again.

F​our Hundred is best installed along with SHTUP-ND (upgraded object/skybox textures) and the Shock Community Patch (SCP).
Permission to include this mod in any third-party mod packs IS NOT granted.
« Last Edit: 01. March 2024, 16:00:03 by Moderator »
Acknowledged by 4 members: hemebond, TheSarcasticCanadian, 3RDplayer, Godlike
Re: Four Hundred
6634d3e0d8247
A terrain texture mod? Looks really good. :)

6634d3e0d86eeblaydes99

Re: Four Hundred
6634d3e0d8757
Yes, very nice indeed. I can see the increase in detail and the style is faithful to the original.
Acknowledged by: RocketMan

6634d3e0d88favoodoo47

Re: Four Hundred
6634d3e0d8964
not bad, not bad at all. could use a better name though (or am I missing some reference here?).

6634d3e0d8a8acode371

Re: Four Hundred
6634d3e0d8b1d
I have 36 .crf files, not 16...
Re: Four Hundred
6634d3e0d8fec
Thanks.
(or am I missing some reference here?).
The replacement textures are 400% the original texture's size.
I have 36 .crf files, not 16...
Move them along to "res", that should do the trick.

6634d3e0d90a1Fironkkuify

Re: Four Hundred
6634d3e0d90fb
After doing everything stated in the readme, I can't start the game.  Like the application won't even load. =Z

6634d3e0d91a2voodoo47

Re: Four Hundred
6634d3e0d91f3
works for me (they are in an extra folder, which I have added into install.cfg with top priority).
Re: Four Hundred
6634d3e0d9547
After doing everything stated in the readme, I can't start the game.  Like the application won't even load. =Z
I suppose you had an error dialog box saying "The Instruction at 0x referenced memory at 0x The memory could not be read". This means the engine tried to access data it couldn't load in the first place.
Make sure "resname_base" in install.cfg points to the correct directory; In the readme, it's specified as "C:\Program Files\SShock2\res". "res" is the directory you created and put all of yours CRF files, "C:\Program Files\SShock2" is the supposed directory where Shock2.exe is located. Make sure you point to the new location of your CRF files.
Also, make sure you didn't include the quotes when copying the line. Once install.cfg is saved, try to run shock2.exe again.

6634d3e0d9630Fironkkuify

Re: Four Hundred
6634d3e0d968d
I didn't get any dialog box or error.  The game just doesn't load.  I'm pretty sure I have it directed at the right area.

Thing is, there were two res folders, one of which was inside the Data folder.  I deleted the latter after copying all the crf files from it and put them in the former.  Then I followed the rest of the instructions.
Re: Four Hundred
6634d3e0d9928
Wow, okay. I'm going to think "aloud", anyone corrects me if I'm wrong because I'm a noob when it comes to SS2 modding.
Try to get back to your previous settings (if you already did, skip this part), that would be:
1. Move "res" back to "Data"
2. Move the CRF files to the main Shock2 directory
3. If you backed up install.cfg, it's easy (restore it); if you didn't, I guess you could just set "resname_base" to "c:\program files\SShock2" (or wherever shock2.exe is)

This way I'm pretty sure Shock2 will start. However, I'm not sure your mods will, start Shock2 to see if it works like it did before or not (if it does, then I expect the "data" directory to be specified in "cam_mod.ini", so everything should be fine, go to "now it works").

It doesn't work:
1. Your data folder was linked inside "install.cfg". Using "resname_base c:\program files\SShock2+c:\program files\SShock2\Data" should make it work again.

Now it works:
1. Create a new directory, for instance "hello".
2. Copy the "fam" directory from Four Hundred inside "hello" so you get "c:\program files\SShock2\hello\fam".
3. Edit "Install.Cfg", find the line starting with "resname_base" and add "+c:\program files\SShock2\hello" at the end of the line. Save and try again.

I hope it works.
Re: Four Hundred
6634d3e0d9aa4
Works fine if you simply unpack the archive to the "DataPermanentMods" folder. Like every other mod.

6634d3e0d9b78Fironkkuify

Re: Four Hundred
6634d3e0d9bdc
Well I just put the res folder back into Data, and used a copy of my bro's install.cfg file to overwrite my old one.  Game's working again.

6634d3e0d9facunn_atropos

Re: Four Hundred
6634d3e0da016
This is amazing!
I like the fact that everytime I surf to sbf there is something to make System Shock 2 a bit better, more interesting and shinier :thumb:
Re: Four Hundred
6634d3e0da371
Works fine if you simply unpack the archive to the "DataPermanentMods" folder. Like every other mod.
Thanks, I wish I knew about that before...

(updated, WIP)

6634d3e0da529ZylonBane

Re: Four Hundred
6634d3e0da598
Just don't put it in the "DataMods" folder.
Re: Four Hundred
6634d3e0da949
Do you plan to update all textures eventually? Work so far looks great.
Re: Four Hundred
6634d3e0dacc5
Just don't put it in the "DataMods" folder.
There's no such thing.

6634d3e0dad7dZylonBane

Re: Four Hundred
6634d3e0dadde
Yeah, isn't that weird?

6634d3e0db167RocketMan

Re: Four Hundred
6634d3e0db1e7
ACC, since this is a WIP, can we assume you're expanding this to include more textures in the future?  That'd be swell :)
Re: Four Hundred
6634d3e0db6cc
Do you plan to update all textures eventually? Work so far looks great.
ACC, since this is a WIP, can we assume you're expanding this to include more textures in the future?  That'd be swell :)
I planned nothing at all, but I will make more and tweak some of the few I started. I have no idea if I could make them all (because I start a lot of things and finish only a few... plus the resources are a mess  - I just noticed the "shared" texture between models and world).
Re: Four Hundred
6634d3e0dba35
Yeah, isn't that weird?
Jeez, I know you're taking issue with that folder's name but there already has been some confusion above on how to install this mod and you're making it worse. Not the right time or place. Start a new thread if you want to discuss this or PM me.
Re: Four Hundred
6634d3e0dc1a6
wrong
Hint:
By the way, anyone tried the uv_mod spin shader? can't get the pivot to work properly... at all.
(also, the medsci logo rotates to the left, should go the other way)

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