SS2 Community Patch (SCP) Beta 5

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JDoranQuote
SCP is definitely one of the best fan-made mods ever made, and really does turn this already classic and unique but sometimes rough game into a much more polished and enjoyable experience. Thanks, ZB, and everyone else involved.

Have any of SS2's developers ever commented on SCP? Have they ever discussed the things that they intended to include in the game but where instead forced to abandon due to lack of time or system resources? Did they ever say what they wish they had done differently? For such a complicated game, I would expect that there were some interesting ideas for the game that had to be abandoned or significantly changed to get the game finished and out the door.
Acknowledged by: tiphares4
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MaggotQuote
Looks like the unpowered armor defense has been reduced to +10 instead of +20, and localized pyrokinesis negates protocol explosion damage again? Didn't see either of these listed in the patch notes but I appreciate the changes.
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ZylonBaneQuote

Quote by Maggot:
localized pyrokinesis negates protocol explosion damage again?
Of course not. That would be silly.
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IJBQuote
ZylonBane
The Readme mentions several "minimods" that can be enabled, but there is zero information on how to do so. SCP appears as a single entry in DMM and there is no configuration menu. Can someone provide some clarity on this?
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voodoo47Quote
you download the minimod and load it in the mod manager, business as usual. the only difference is that you have to have SCP already loaded for the minimod to actually work.
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