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Topic Summary

Posted by: Grosnus
« on: 12. October 2020, 17:38:04 »

Nice, I am happy more people are tackling this. I was drawing all portraits at the same resolution as they are now because I found out its easier for me to control sharpness and scale of individual elements. So yeah, at times it was getting close to pixel art. Often just one pixel to the left or right could make someone cross-eyed.
Anyway I would definitely suggest drawing more. At the beginning I was mostly struggling with replicating originals and only after creating several portraits I started getting more comfortable and was able to focus more on the face itself.
I also recommend finding reference photos where camera is not too close to the person, to have as little perspective distorion as possible.
Posted by: Muroj
« on: 10. October 2020, 21:20:01 »

Thank you! You know, I didn't even realize how intricate the detail was for hair in Grosnus's stuff until you mentioned that. One of those kinds of things that are so impressive you gloss over them, since nothing seems amiss... Good work on that, dude ;D
It makes sense to me why though, this is basically pixel art (something I'm much less used to) and hair can already be a challenge even at larger resolutions :> Perhaps I should try my hand at making some more.
Posted by: JML
« on: 10. October 2020, 20:55:02 »

Good job! Quite a different approach to drawing hair than Grosnus, but I like them both.
Posted by: Muroj
« on: 10. October 2020, 20:39:39 »

Ah wait, there were two threads about this? I forget if I posted my own custom portraits in the other one before the merge happened, but whatever the case, here I am. I've only made two of these thus far; my own face and CreamyElephant's (https://twitter.com/creamyelephant) face. (Not sure if he's here on the forum...) There's a higher-res version of Creamy's as well, but I prefer the smaller one.

Posted by: Grosnus
« on: 17. September 2020, 20:25:18 »

Yep, it's Ken Levine. I also updated the first post to include all of the pictures I made so far.
Posted by: ThiefsieFool
« on: 17. September 2020, 19:18:56 »

Nice stuff. But you can't fool me, the last one is clearly Ken Levine.
Posted by: voodoo47
« on: 16. September 2020, 19:22:00 »

yep. I think I'll grab some for RttUNN - the vanilla SS2 portraits are pretty much the last big thing that annoys me in that fm.
Posted by: icemann
« on: 14. September 2020, 04:57:12 »

That's some damn fine portraits.
Posted by: Kolya
« on: 13. September 2020, 13:17:16 »

Great work! I merged the topics.
Posted by: Grosnus
« on: 13. September 2020, 12:36:49 »

I was thinking of posting this in the original topic https://www.systemshock.org/index.php?topic=4435, but I noticed it's locked.

I made some new art for the audio logs. Except for the last picture this time they are not based on any existing person, instead I used this for references https://www.thispersondoesnotexist.com/.



I can change the uniform color easily if needed for something specific.
Posted by: Kolya
« on: 23. October 2018, 20:30:25 »

I just think his bedroom eyes make him the perfect candidate. And it's fun to cast him as the creepy reject. I think he'd appreciate that too.
Posted by: ZylonBane
« on: 23. October 2018, 19:49:40 »

Ken Levine is probably the only somewhat well-known face on there. Would be a bit immersion-breaking to see his face on a log portrait, though also hilarious.
Posted by: Kolya
« on: 23. October 2018, 19:19:20 »

chumpface
Posted by: voodoo47
« on: 23. October 2018, 17:49:01 »

yeah, but I have to agree on that Cosby thing.
Posted by: Grosnus
« on: 23. October 2018, 17:26:34 »

To me Malone picture always worked so well with the "creepy OSA spook" look, that I'd rather change McKay's portrait to something else, might as well be someone from the credits.

I might do something on the weekend if I will have the time.

Wood seems ok to me as he is now, would be shame not to utilise the unused portrait.
Posted by: voodoo47
« on: 23. October 2018, 16:08:45 »

damn fine hair though.
Posted by: ZylonBane
« on: 23. October 2018, 16:02:05 »

Fine. First one on second row then.
Uh... you realize OSA are military, right?
Posted by: icemann
« on: 23. October 2018, 13:23:39 »

Uh... you realize OSA are military, right?

Fine. First one on second row then.

I was just going by the weirdest looking one of the bunch.
Posted by: voodoo47
« on: 23. October 2018, 06:44:23 »

Gareth Hinds please - that smirk has OSA written all over it ("yes, I can read your mind").
Posted by: ZylonBane
« on: 23. October 2018, 03:10:43 »

Uh... you realize OSA are military, right?
Posted by: icemann
« on: 23. October 2018, 02:45:26 »

Bottom middle would be my pick.
Posted by: ZylonBane
« on: 23. October 2018, 00:35:01 »

So, the reason voodoo was revisiting this thread was because there are a couple of crewmen in SS2 that have no log portraits, Myers and Malone. In the vanilla game they used duplicates of other crewmen's portraits. We were hoping to maybe use a couple of the portraits from this thread, but unfortunately they're far too recognizable. Maybe a couple of the log portrait-style photos from the credits video could be turned into real portraits?

Let's see... which one of these guys looks like a creepy OSA spook who Sanger totally would not get with?



For reference, this is what we're currently doing about this in SCP, which isn't that great--
Okay, this is what I'm doing with the log portraits. There were two problems:
- Wood and Myers are using literally the same portrait.
- McKay and Malone use versions of the same portrait.

Fortunately the uniform colors made my decision-making easier. Myers is Command crew, and the Wood portrait has a blue Command shirt, so Myers gets the Wood portrait. As for Wood, he's Operations. There's the unused Morris portrait, who's wearing a purple Operations shirt, so Wood gets the Morris portrait.

Next is McKay and Malone. McKay is Command crew, the McKay portrait has a blue Command shirt, so McKay gets to keep his portrait. Malone (Rickenbacker crew) has no spare portrait to switch to. So I took the McKay portrait, mirrored it, and changed it to a Rickenbacker uniform. It's still a dupe but at least he's in the correct uniform now. Let's just assume they're twins separated at birth.



I'm not a fan of the unused Morris portrait. It looks like a transgender Bill Cosby.
Posted by: icemann
« on: 22. October 2018, 13:15:24 »

Well for one thing it's super short (you'll be through all of it in an hour), and it's only 2 missions / levels. On paper it's a great idea, but in execution not so much.

The main game is fantastic. Best Aliens game I've played.
Posted by: JDoran
« on: 22. October 2018, 11:21:40 »

One that's better than the Alien Isolation DLC of that. In theory that was an awesome DLC, but in practice it was very average. The Audio logs in it were cool though.

I never played the DLC of the game, I thought the base game was good, but to me it lacked replayability. What was wrong with the DLC, please (without spoilers, obviously, in case I we do ever want to play it)?
Posted by: icemann
« on: 22. October 2018, 03:25:18 »

One that's better than the Alien Isolation DLC of that. In theory that was an awesome DLC, but in practice it was very average. The Audio logs in it were cool though.
Posted by: Marvin
« on: 21. October 2018, 19:42:30 »

Amazing. Now all we need is a Nostromo FM. :)
Posted by: ZylonBane
« on: 21. October 2018, 15:18:37 »

That is awesome.
Posted by: Grosnus
« on: 21. October 2018, 15:05:27 »

Let's not allow that mistake linger:


I hope someone will find use for this more than anything ;)
Posted by: ZylonBane
« on: 21. October 2018, 14:02:40 »

What, no Jonesey?
Posted by: Grosnus
« on: 21. October 2018, 13:59:03 »

Here are some more:


I am not gonna lie, this might be it for a while, like 6 years or so :headshot:.
Posted by: JDoran
« on: 21. October 2018, 12:56:24 »

There should be more black/asian/other-non-white people in the pictures/game, as we're now mostly past the time when a predominately white county or corporation would deliberately discriminate by skin colour and hopefully by the time the game is set, we'll (in real life) be almost free of racism, with skin colour being almost of no matter anywhere on Earth or where humans gather.

Though I suspect that even if we were all the same colour, physically identical in every way in fact, all had the same religion and place of birth, then we'd still find otherwise unimportant things to be prejudiced about. The 'tribal' instincts that served us so well when we didn't have weapons powerful enough to individually kill the predictors of the day, and so we banded together with those like us to give us strength in numbers, is still a controlling part of out psyches today, even though morally and practically, it's mostly obsolete and even harmful now.

Posted by: icemann
« on: 21. October 2018, 06:47:19 »

Yeah I knew I was going to get that response. I suck at art so yeah, that's not happening. I was more thinking of the Shadowrun Returns community where there is full portrait replacement stuff.

Eg a quick google search brought up:

Image: http://i.cubeupload.com/cZiAiM.png
Posted by: ZylonBane
« on: 21. October 2018, 02:51:27 »

I'd like to see a dozen or more new ones. Variety is good.
It's infinitely less effort to wish for a thing than to actually make the thing. Or dozen things, as the case may be.
Posted by: icemann
« on: 21. October 2018, 02:41:31 »

I'd like to see a dozen or more new ones. Variety is good.
Posted by: Grosnus
« on: 20. October 2018, 21:49:22 »

nice. we may grab the guy for SCP - alright to do this, I'd assume? thanks.
sure
Posted by: voodoo47
« on: 20. October 2018, 21:46:12 »

nice. we may grab the guy for SCP - alright to do this, I'd assume? thanks.
Posted by: Grosnus
« on: 20. October 2018, 21:32:00 »

Fixed the links in first post.
It's hard for me to believe it's been almost 6 years since I made those.
Posted by: unn_atropos
« on: 20. October 2018, 21:16:30 »

Yeah.
Posted by: voodoo47
« on: 20. October 2018, 20:42:11 »

and looks like the links are dead - did anyone manage to save the portraits?
Posted by: voodoo47
« on: 28. June 2016, 11:38:43 »

never hurts to have more resources around - RttUNN could use some custom portraits, for example.
Posted by: Grosnus
« on: 28. June 2016, 11:34:25 »

I like them, you replicated the style perfectly. If they were thrown in with the rest, I believe they would indistinguishable from the originals to anyone's eyes.

I always loved this sort of challenge of making something look like it belongs in an expansion pack released by a developer.

Yo Grosnus, do you take assignments/request for custom audiolog pictures?
You know, Grosnus, you could make bank doing commissions.

Personally, it would feel weird to me if I made money from making graphics that are stylistically almost the same as another artist's.
I mean, inspiration is great, but it's a totally different thing when you literaly intend to copy someone's style.

But I have no problem in simple requests, so if anyone need some custom log pictures, pm me, although can't promise any deadlines since I am in the middle of moving out to another city and it's going to take a while before I get into a groove of things.
Posted by: chickenhead
« on: 26. June 2016, 00:35:09 »

Yo Grosnus, do you take assignments/request for custom audiolog pictures?

You know, Grosnus, you could make bank doing commissions.
Posted by: unn_atropos
« on: 25. June 2016, 09:10:50 »

Yo Grosnus, do you take assignments/request for custom audiolog pictures?
Posted by: Aurora
« on: 23. June 2016, 16:52:38 »

I like them, you replicated the style perfectly. If they were thrown in with the rest, I believe they would indistinguishable from the originals to anyone's eyes.
Posted by: xdiesp
« on: 23. June 2016, 14:28:30 »

These are great!
Posted by: RocketMan
« on: 20. January 2013, 18:20:49 »

Damnit..
Posted by: Grosnus
« on: 20. January 2013, 06:17:34 »

Even though I used reference photos (this, and this) it was still rather hard to make. First I drew outlines of the face + shoulders and then did the coloring on a second layer. Used graphics tablet for everything - so I guess you will need some experience with that, otherwise it might be difficult especially at the color part.

Some sort of photo to cartoon converters could also be helpful in making a base for later retouching, but I doubt you will get the same quality without actually drawing anything.
Posted by: RocketMan
« on: 20. January 2013, 04:05:21 »

Grosnus how hard was it for you to produce those shots so they look like they belong in the game?  Just curious for FM creation.
Posted by: Kolya
« on: 15. January 2013, 09:41:22 »

Yeah, Grosnus mentioned above that it's supposed to be Noomi Rapace.
Posted by: icemann
« on: 15. January 2013, 02:25:25 »

The woman on the right looks like the sole survivor of Prometheus. Very similar.
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