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Topic: SS2 Spanker Multibrushes (VBR) Read 2749 times  

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Tags: °SS2 °tutorial °resource
Modding resource: Complex VBRs (multibrushes) (As discussed on TTLG)

Quote by Spanker:
Some .VBR files to accompany ShockEd so you can use some of the objects under Complex in the object hierachy, as well as others.


==Description==

These first few are available in the object hierachy, under 'Complex', but the computers (Wall computer, floor computer, small computer) will not work as I couldnt figure out what they were, or if they would be usefull, so I left them out.

   Elevator.vbr - A fully working, simple elevator, taken from the first elevator in MEDSCI1.
   Flrgoopd.vbr - An egg goo pod, the ones that poison you.
   Flrgrbpd.vbr - An egg containing a grub, waiting to eat you :)
   Flrswmpd.vbr - An egg containing a swarm of flies.
   Great.vbr - The Greater Overlord, with attached brain.
   Overlord.vbr - An Overlord, with attached brain.
   Replic.vbr - A replicator.

These ones will not be present within the Object hierachy, you will have to add these yourself, alternately you can just use the 'Load group' option within the Multibrush menu.

   RsrctStn.vbr - A ressurection station, also known as a QBRM.
   Ecology.vbr - A simple ecology setup containing, a camera, a security computer, a monster spawner, and the ecology.
   Walgoopd.vbr - A wall egg goo pod.
   Walgrbpd.vbr - A wall egg containing a grub.
   Walswmpd.vbr - A wall egg containing a swarm of flies.
   Tram.vbr - A working tram, like that seen on Earth and in Command 1.
   AnmLites.vbr - A few different kinds of Anim lights that you can turn on/off with the switches provided.
   PtrlPth.vbr - An eight marker patrol path, just set down the creature and add the patrolling metaproperty to it.
   Cryotube.vbr - A simple crytube, plus door and a switch to open it.
   BigElev.vbr - A large, 3 floor elevator, with attached railings and dynamic light.
   ElevDoor.vbr - 2 Double elevator doors that open according to what side you press the button.
   3PtDoor.vbr - A big 3 part airlock door set.
   PlyrStrt.vbr - A player start with pistol, ammo, two med hypos and a tripwire to turn on the interface.
   Mplyrspn.vbr - A set of 4 multiplayer level spawn locations.

About multiplayer respawns:
Starting a new game will make you and every other player, spawn at the standard level start location (nobody can see each other, but can talk), consecutive levels will make you spawn on the landing point number allocated to your player assuming that they are in place, if they are not in place, the same will happen as like the first did. (this works the same in both multiplayer and singleplayer)
Change the 'Start Loc' property according to what the previous levels 'Dest Loc' property is. This just allows you to set multiple start locations in a single level, so you can leave the level through one door and re-enter through another. The marker in question acts as a kind of landmark between levels, its just so that the game can keep track of the player that activated the switch and anything in the room brush (for example being able to take items to different levels via the elevator). The 'Multiplayer Respawn' marker is needed to be able to respawn at when dead, if no QBRM machine has been activated.

==Information==

All of these VBR files, are to be placed in the main System Shock 2 directory, once in there, load up ShockEd, open up the Object Hierachy and expand the Complex branch. To use them, place them like any other object, but just remember, when placing a multibrush the camera will reset back to the starting point, so you will either have to move the camera back again, or use the Cam_To_Brush command to teleport the camera to the objects locations.
Once placed in the world, you may need to do a little re-arranging to get the objects in their desired place, all links are saved so no link editing is necessary unless, for example, you decide to add more paths for your elevator, or to create more computers/spawning points/cameras whatever for your ecology etc. Some of the VBR's contain terrain brushes aswell, make sure that they are aligned to the grid by typing 'Hilight_check_snap 1' and then 'Hilight_do_snap' into the console while in edit mode, as non aligned brushes can cause errors. Also, after placing doors always portalize and save before going into game mode.
« Last Edit: 09. May 2011, 10:45:06 by Kolya »

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