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NewDark original releases: SS2 and Thief2
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NewDark original releases: SS2 and Thief2
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voodoo47
#120
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14. March 2013, 21:29:19
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according to the readme, 2.4 saves should be fully compatible with 2.41.
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Hikari
#121
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15. March 2013, 15:05:59
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Intel GMA user. Still getting the random whiteout hud bug. Still only annoying instead of game breaking.
Not actually sure how to fix it other than not using intel graphics (IE get a better box.)
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voodoo47
#122
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15. March 2013, 15:40:45
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this is an intel driver issue, and therefore out of anyone's hands. all I can say is that texture mods seem to make it worse.
anyway, it shouldn't be game breaking, so if you don't have access to better hardware, you can just live with it.
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Hikari
#123
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15. March 2013, 16:21:42
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Feared as much but thought perhaps best to go ahead and make note of the issue in somewhere the NewDark team might easily find it in case 'nothing can be done' turns out ot not be the case.
Otherwise finding gameplay to work as good as ever.
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Drowning witch
#124
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15. March 2013, 18:54:36
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Quote by voodoo47:
according to the readme, 2.4 saves should be fully compatible with 2.41.
should have downloaded myself and read the readme... thx for not being mean about it
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FrozenLuffy
#125
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18. April 2013, 00:34:58
664aa25e1b676
Since the SS2Tool includes NewDark does that mean I don't have to extract the contents of the contrib.zip archive after I've used SS2Tool?
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Kolya
#126
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18. April 2013, 00:52:17
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Yes, you won't need it. SS2Tool is meant to make your game ready to play, apart from any mods you may want to use.
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FrozenLuffy
#127
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18. April 2013, 21:09:37
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Thanks!
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Dan
#128
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21. April 2013, 15:19:42
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It's awesome to see an update to the unofficial patch released, but I still really wish they would release a diff of the source code changes for the unofficial patch against the originally leaked source (rather than dealing with legal issues of releasing the whole thing together) for others to play with. I'd love to see a native Linux port happen from that, and would take a stab at it myself.
-Dan
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Tarvis
#129
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11. May 2013, 05:19:11
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An interesting note:
Here is the System Requirements section of the Steam listing:
System Requirements
Minimum:
OS:Windows XP / Vista / 7 / 8
Processor:1.8 GHz Processor
Memory:2 GB RAM
Graphics:3D graphics card
DirectX®:9.0c
Hard Drive:2 GB HD space
Additional:Patched to version 2.4
Seems like the Steam release has NewDark. Does the GoG release have it?
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Hikari
#130
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11. May 2013, 06:52:14
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The GoG page lists it at being 2.4 so yea, newdark.
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voodoo47
#131
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11. May 2013, 08:37:48
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yeah, the steam requirements are a direct copy of the ones on GOG.
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Barbach
#132
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16. August 2013, 11:47:46
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Does the new patch reduces crashes/freezes between bulkheads ? I would love more stability, especially regarding multiplayer...
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bluemess
#133
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16. August 2013, 12:58:31
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Define new patch.
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Barbach
#134
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16. August 2013, 13:05:45
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I was talking about the NewDark actually
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Kolya
#135
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16. August 2013, 14:32:59
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NewDark made no multiplayer-specific improvements.
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JDoran
#136
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20. June 2015, 18:13:15
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According to
http://www.ttlg.com/forums/showthread.php?t=145511
there's a new patch for System Shock 2 (V2.44), and also for Thief 2 (V1.23). Apologies if everyone else already knows about this, by the way!
Edit: Changed "System Shock" to "System Shock 2" in the thread title (sorry!)
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Last Edit: 20. June 2015, 19:39:47 by JDoran
»
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voodoo47
#137
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20. June 2015, 18:16:25
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we know - a thousand eyes look.
it's mostly being discussed at Engineering in relevant mod development topics. but yeah, we probably should update a bunch of stickies while at it.
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Olfred
#138
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20. June 2015, 18:55:21
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I was also a bit confused at first that there's no post about this or some old thread about it getting a revival.
But I knew to check over at TTLG so I were fine.
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voodoo47
#139
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20. June 2015, 19:56:19
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we do have a dedicated topic somewhere.. ah,
there it is
. I think I'll merge this with it a bit later today.
//and done.
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Last Edit: 20. June 2015, 20:41:44 by voodoo47
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Kolya
#140
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21. March 2017, 18:52:37
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I added the latest New Dark update to the first post.
See:
http://www.ttlg.com/forums/showthread.php?t=147689
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Carrot
#141
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21. March 2017, 19:29:22
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Is it naive to get excited every time I see one of these, hoping it's a multi-player fix?
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voodoo47
#142
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22. March 2017, 00:55:47
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doesn't seem like it. but hey, we have a new scripting language now, shiny-shiny.
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Dark-Star
#143
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08. April 2017, 21:40:26
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One thing I don't see and had to ask - did the individual texture size limit get bumped up in NewDark as well or is it still like 512x512?
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