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Message: [quote author=miracle.flame link=msg=3788 date=1208270997] I'll try... let's call them the left one and the right one. Now I'm judging just from the screens, I think it's sufficient for what I'm going to compare. First of all... more polygons. Mainly in the upper part, those edges are too sharp and too right-angeled, all's too regular. Try to round the edges a bit. Try different angles for different parts. In overall picture I like the left one more. The right one is needlessly prolonged. But the right one is better situated in hand model...and blocks less of player's view. That viewfinder in the upper part or scope or whatever that display means is vertically oblong. All such things are usually squared or circular or horizontaly oblong, it feels more natural and logical as eyes are horizontally situated next to each other in the face and so is your view. I'd go for squared impression from FP POV. That claw at the end point is IMHO one of the most important parts of the EMP rifle technically. I don't know, it looks very important to me if I think about how it could work. In vanilla model there's something turquoise set in the claws. It's missing in your models and I think it's important. As for the shape I like the left claws better than the right ones. But I think they should be longer...like the right ones..but shaped as they are. One little thing at the end.. that black part. I'd prefer more metallic coulour or texture. Black just won't do. Summary: - left one is better shaped in overall picture - more rounded edges and unregular polygons in the upper part - situate as the right one in FP POV - squared display in FP POV - turquoise set in the claws, shaped as left, long as right - black parts more metallic Update: I have another idea. Cool but difficult. That "bridge" in the upper part that's connecting to the claw.. would look like something if turned into a cable, thick cyberpunk cable.... so much for fixing the regular edges up there. :rolleyesgreen: [/quote]
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