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Message: [quote author=Rainalkar link=msg=3790 date=1208284189] Ok, step by step: -The feel isn't really the same when looking at the pictures and ingame. I remember some games which had horrible screenshots, but beautiful animation. This isn't that extreme, but you're missing some other parts, like the animated screen etc. -The number of polygons is around 800, it could be somewhat higher I guess. -Angles could I guess be solved by making them smoother, adding a few more polygons. The right rifle is more rounded (the side is) in this respect . -When you say it is prolonged, in what way? The handle, the prongs? -I don't know is the stuff about the viewfinder that eye prinkling. The circle isn't an elipse, and it's vertically longer only because of the lights beneath. -I agree that the prongs are very important, and I agree with your other opinions, save one: I know that the blue prong looks fitting in the original, but I tried placing it here, and it simply feels odd. The model is more robust, and it hardly fits. I guess I could try a few more tweaks. -We simply were lacking fitting textures for the handle. If anyone has something usable, let me know. -I don't know do I like the cable idea. I can't escape the feeling that it would look cheap, and this is state of the art technology. -I was careful with animations and blinking so that the rifle wouldn't be named Disco Rifle ;) I guess a few blinks (red light for instance) could be added, but nothing excessive. -As for symmetry, I aimed it ;) Seems more modern, dunno know. [/quote]
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