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Topic: Lonely Space Read 297 times  

6649abb287c29Katonik

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Hi. I'm a big fan of System Shock 2, and also an Indie dev. Working on an System Shock-like immersive sim game: Lonely Space.
Will be glad to hear criticism and tips on how to make the game better.
Free Demo available on Steam:
https://store.steampowered.com/app/2664120/Lonely_Space/
Acknowledged by: Valet2
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Looks interesting at first glance. How many people are working on this?

6649abb28802cKatonik

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foxWorked solo for 2 years. After the last Steam Next Fest another dev joined. There are also several 3D artists that I order assets from.
Acknowledged by: fox

6649abb2881e2ZylonBane

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The title is certainly on the nose.

https://www.youtube.com/watch?v=CvEh6oPfX4Q
Looks like SS2, Prey, and Soma thrown in a blender.

Is that Arial you're using for the UI font? I hope that's temporary.
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Wow, looks very promising!

The stuff to be fixed I found so far:

- you can stuck between the closet and the table in the dining room of the ship (only Q or E helps to unstuck);
- you can interact with the object through walls;
- if you lowered the external ship's bridge while staying inside there's no call back button inside
- not customisable controls, really?
- it's better to pause the game and lock controls when you're in the menu;
- objects can be thrown or pushed through walls...

oh wait, one of them was the power cell I had to plug in to open the door!

6649abb2887fdKatonik

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Valet2Thank you, will check the bugs.
My colleague is working on customizing controls right now, many people are asking for it.
In what place was it possible to interact with objects through the walls? I thought I had already fixed all such bugs...
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Certainly shows promise. Wishlisted for final release build.
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In what place was it possible to interact with objects through the walls?

The first hangar bay, for example. You can interact with the box inside the upper container through its back side.

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I must say, I love your method of testing the safety of that worm skin.
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