🔒 SS2 to appear on GOG.com soon?

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ZygoQuote

Quote by Briareos H:
So who lied? We already know that the GOG rep fabricated a nice little story about his "techninjas" so I might be tempted to believe Mr. Kick. Place your bets!
OTOH, GOG doesn't really have a reason not to give credit, except to justify the 'techninjas' remark which came late in the process and was probably a throw away line not really meant to stand scrutiny and made with minimal real thought. It's not like leaving out a list of contributors benefits them, and they generally have credited others in the past when appropriate. There isn't any conclusive evidence either way, in any case

I found the 'collaborate on future projects' bit most interesting- if it ain't a sop/ throwaway.
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KolyaQuote

Quote by Hikari:
Kolya, am I a bad person for wanting NIghtDive/GoG to keep using ss2Tool to keep the release(s) synced to the latest set of bugfixes?
I sent mail to GOG last night to discuss these things with them. Haven't heard from them yet.

I think it would be best for both sides if GOG kept on selling the stable release they have with some minor corrections. If GOG regularly fixed their release with the latest SS2Tool they would always be lagging behind. People would still come here to get latest. Which would mean I would continously have to adapt SS2Tool to what they currently have included.
This I won't do. It's simply too much work with no gain.
 
Also keep in mind that I'm just a guy who does this as a hobby. While I try to do my best, I can and have made mistakes with SS2Tool. And I may put out stuff, not knowing if it will work for the majority. Because I don't have a QA departement, apart from you dear reader. 

I can afford to work this way because SS2Tool is free. But if GOG sold a bugged SS2 release for a while they'd be in more trouble.
So as I see it, it is better for GOG and me if they stick with their release. And the people who are a bit more adventurous and have to have the latest, come here to update with SS2Tool. If GOG credits us on their gamecard it would help with that too.   
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voodoo47Quote
yeah. and just to make sure, the things they could/should modify in the current release (you are probably aware, but better safe than sorry);

-remove skip_intro from cam.cfg to allow the irrational intro to show up on the first run
-change the crop movie exclude from the thief set into the shock set
-update the gamesys dml inside patch_ext.crf so all the explosions would be additively blended (maybe update the entire patch_ext.crf while at it)
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KolyaQuote
Noted. There are a few other things to correct in the GOG release, but these are the main points.
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The WatcherQuote

Quote by icemann:
(EA, Star Insurance etc)

Pet peeve time again: EA have nothing whatsoever to do with this. At all. End of story. Full stop. Period. Other indication of absolute finality. EA have had no interest in the System Shock franchise since their trademark was abandoned in 2007, and probably before that point really. They never held any copyright on it - Spector negotiated the deal so that EA would have the trademark and a distribution license, and LGS would retain all other rights, and when LGS folded that transferred to Star Insurance. At this point, Star Insurance not only holds all the copyrights for the System Shock franchise, they also hold the trademark, too (well, Meadowbrook, their parent company, does), ie: Star Insurance has full and complete control of the franchise, with Night Dive claiming to have a (hopefully transferrable!) license for digital distribution from them. That's it, no other rightsholders.

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