6648d87ea36cb

6648d87ea3a6b
1 Guest is here.
 

Topic: System Shock 2 in Unreal Engine 4 Read 2670 times  

6648d87ea491dunn_atropos

6648d87ea4980
"System Shock 2 in Unreal Engine 4" by  Nicholas Silveira

https://www.youtube.com/watch?v=plkhWAGvD9k

https://vimeo.com/517873996

https://www.youtube.com/watch?v=jFQ78uenrlo


This was a super fun learning experience! I was able to port System Shock 2's MedSci map to Unreal Engine 4 (Mostly automated). After some research, I started with HammUEr tool, which helped layout the walls and floors in Unreal. Also, I wrote a tool that batch assembles the original assets in Maya to Unreal and used Python in UE4 to automatically layout the props and decals. With these tools combined, I was able to quickly get most of the pieces in to see the full scope of the level.

SS2 Features:
- Ray Tracing
- Dynamic lighting
- NEW high-resolution wall/floor/ceiling textures (Substance Painter)
« Last Edit: 01. March 2021, 18:01:22 by unn_atropos »

6648d87ea4a7fZylonBane

6648d87ea4acc
Impressive, but Christ, that audio. Just why?
Acknowledged by: Nameless Voice

6648d87ea4bd8icemann

6648d87ea4c2b
Completely agree. Why in the hell did they put that audio.

6648d87ea4cf0ZylonBane

6648d87ea4d42
I am curious about the "NEW" high-res textures. I wonder if this guy is somehow completely unaware of all the community texture mods.

6648d87ea52afSynaesthesia

  • Company: Night Dive Studios
6648d87ea52fe
I am curious about the "NEW" high-res textures. I wonder if this guy is somehow completely unaware of all the community texture mods.

If these mods were made for Dark, they're not going to work well in UE4. PBR isn't really compatible with old style diffuse texturing.

6648d87ea539eZylonBane

6648d87ea53e8
Err... okay? My point is, if the guy wanted higher-res textures, he could have just imported 400 into UE4 instead of the originals.

6648d87ea54b4Synaesthesia

  • Company: Night Dive Studios
6648d87ea54fd
He mentioned he redid the textures using Painter, so whether or not community-made resources exist is largely irrelevant because the community-made resources aren't physically-based and thus aren't going to work as you might expect in-engine. If you want to see for yourself, download UE and load some of the textures you developed without having any of the requisite textures aside from the diffuse materials you've authored.
Acknowledged by: Grosnus

6648d87ea57d5ZylonBane

6648d87ea581e
This guy just can't resist slapping the SHODAN reveal audio over his videos.

Kind of ironic that importing SS2 levels into a modern engine made it look like an early 90s 3D game, with overdone colored lighting everywhere.

6648d87ea58b7icemann

6648d87ea58ff
Man the audio sucks. Some people just do not get a hint. As nice as that looks, with so little to show it just makes me want to go play SS2 proper.

6648d87ea59c0icemann

6648d87ea5a09
New vid:

https://www.youtube.com/watch?v=VSphO_igse8

No annoying voice overs this time. Grabbed it off Facebook, so the quality isn't great.

6648d87ea5bcaZylonBane

6648d87ea5c13
I guess he's proving that it's not the engine you've got, it's how you use it.
6648d87ea5d71
I don't want to seem too eager to bash given dude actually made the level geomatry (i think? were those assets already around to import?) And I haven't done anything in either dromEd, or Unreal4.

But.... None of this feels right at all.
Acknowledged by: icemann
6648d87ea5e4e
Ughh... It just doesn't look right. This makes UE4 look bad somehow.

6648d87ea5ee9Synaesthesia

  • Company: Night Dive Studios
6648d87ea5f38
That's like saying my seven year old's fingerpainting makes grand master paintings look bad somehow.
6648d87ea60ea
Actually it's like saying my seven year old's fingerpainting gives finger colors a bad name.

6648d87ea6186Synaesthesia

  • Company: Night Dive Studios
6648d87ea61d0
Either way, UE doesn't look bad because someone perhaps isn't using it to its fullest potential.

6648d87ea62b0unn_atropos

6648d87ea6302
Now imagine this seven year old putting small dots of fingerpaint everywhere; making everything look weirdly pixelated. 🥳
6648d87ea66e5
Synaesthesia
No, I am not saying Unreal Engine itself is bad. I am saying this utilizes unreal engine so poorly that it insults the potential of Unreal Engine.

I am not a native English speaker. Maybe I worded it poorly.
1 Guest is here.
Log from Blammo
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648d87ea67ef