SS2 Zygo Arena

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6646efdadf926
LarkSSQuote
For those running a version of SS2 older than NewDark for 4-player compatibility, you can still grab the old version of ZygoArena here. Also if I could throw my opinion in, I think a better option would be to include a folder/archive containing 16bit lightmap bakes of the maps within the main download. That way it's a simple installation for NewDark users, but those playing in a large group or on dinosaur computers for nostalgia can easily replace the files to play.
6646efdadfa3c
ZygoQuote
The new version ought to be MP compatible so long as everyone is using newdark- unfortunately I have no reliable way of testing MP myself at the moment as the cpu fan on my laptop has died. Mix and match between versions (I presume) won't work.
6646efdadfb62
LarkSSQuote
Multiplayer works fine yeah, but for some reason NewDark falls on its face when it encounters 4-players. Usually it's not done often anyway due to bulkhead instability, but given your mod stays in one place and is filled with randomly-generated fast paced action, it sorta begs for group sessions. :P I haven't tried mix and matching (if the net code and map format wasn't changed theoretically this should work), but I have noted that loading a 32bit lightmap within a ddfix build locks up.
6646efdadff78
HardcoreQuote

Quote by Zygo:

Shodan is hiding through a partially transparent wall. There are clues as to where this is (sound, you can see through the wall, a few other things). It's in one of the upstairs areas. Unfortunately that is one of the things which is impossible for me to know how easy or not it is to find- the only person I've ever seen play the mission found it the very first time they went into the relevant area but I'd imagine there'd be a lot of variation. Once you're there there are four different ways of winning, iirc modify, hacking and repair as well as brute force can be used to win.

Finished every fanmission for SS2 now. But I have a few questions and difficulties here. First thing I didn't get was the SecBot Chip to research an unidentified object. I also didn't get the weapon which could use any sort of ammunition. But I didn't hack every switch near the replicators. Are these items maybe in there?

The other thing is the bossfight. The only way which worked for me was to hack the 3 shields from the SHODAN-face and kill it. When I tried the option with the 5 switches and hack the switch with the code (after hacking the 3 shields) nothing happens. I also experimented with modify- and repairtools in the whole room on every possible object but couldn't find anything which work. Any hints?
6646efdae00e8
ZygoQuote
IIRC SecBot chip generation is random, as most things are, so it's easy enough to not get it generated during a game. I cannot remember anything about a weapon using all ammo, my immediate thought is that it doesn't exist since it would have taken a shedload of gamesys links at a time when you could very easily crash ShockEd with them if you made a mistake.

Also IIRC using modify/ repair had a problem- you had to have used the skills on a weapon/ object requiring a certain skill level since there wasn't a script at that time to directly check the skill level of the player. Assumption was that if you had high repair/ modify you'd use them and that would set the flag allowing them to be used in the endgame. If you didn't use them then unfortunately it would act as if you didn't have the skills.

It's been so long that I really am hazy on the details though, except that they did all work. Sorry I can't be more helpful.
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