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Message: [quote author=Kolya link=msg=111 date=1120441042] Tags: [tag]°gamesys[/tag] [tag]°SS2[/tag] [tag]°hacking[/tag] [tag]°obsolete[/tag] 0.2beta A mod that unfortunately never got finished although Flatliner had very promising plans. What he finished is good nevertheless: To avoid informing Xerxes of your presence you have to HACK the cameras instead of destroying them. If you fail hacking a camera, by pressing one of the red nodes you will trigger the alarm. Also you can hack robotic targets. [color=#FFCC00]Update by miracle.freak[/color] [hr] [size=1][color=#FFCC00][b]QUICK GUIDE:[/b][/color] Install [url=https://www.systemshock.org/index.php/topic,25.0.html]ADaoB[/url] or [url=https://www.systemshock.org/index.php/topic,638.0.html]UARMM[/url] first! Unpack into your [url=https://www.systemshock.org/index.php/topic,106.0.html]mod-ready installation[/url] of SS2. Or change the file extension to [color=#33FF33].SS2MOD[/color] to use with the [url=https://www.systemshock.org/index.php/topic,527.0.html]SS2 Modmanager[/url]. IGNORE CONFLICTING FILES WARNING.[/size][hr] I've updated this to 0.3 which [list] [li]adds a completely new death effect to cameras[/li] [li]hacked cameras are stopped[/li] [li]enemies don't attack hacked cameras[/li] [li]tweaked the odds of hacking robots and cameras a bit[/li] [li]ADaoB 0.2.8. gamesys integrated[/li] [li]destroying a camera triggers the alarms as well as damaging it[/li] [/list] Change list: 0.33 -> 0.34 - fixed double medpatch use 0.32 -> 0.33 - usable with Unified & Revamped .mis mods 0.31 -> 0.32 - fixed bug in Shotgun-grunt's inventory 0.3 -> 0.31 - integrated ADaoB 0.2.9. gamesys changes Sorry if you want to use this updated version you need to use it along with [url=https://www.systemshock.org/index.php/topic,25.0.html]ADaoB[/url] or [url=https://www.systemshock.org/index.php/topic,638.0.html]UARMM[/url] which are NVscript ready. There are far too many gamesys changes related to NVscript that this mod is not quite usable without it. [/quote]
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