SS2 Blue Mod Manager
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13. May 2013, 15:38:24
#10
Quote by bluemess:
This is not 100% accurate - specifically, you need 32bit version (x86) even if you have 64-bit Windows. I installed 64-bit version (since this is usually the way to go - if I have 64bit system so I am downloading 64-bit version if they are available) - and the mod manager would not work.If you are getting error messages about missing DLL files, you need to install Visual C++ Redistributable for Visual Studio 2012.
Direct link (worked for me, but it may be temporary): http://download.microsoft.com/download/1/6/B/16B06F60-3B20-4FF2-B699-5E9B7962F9AE/VSU1/vcredist_x86.exe
Other than that, great work!
13. May 2013, 16:01:05
#11
bluemessQuote
Thank you for the info. I've added it to first post.I have also assumed that x64 version would include both x86 and x64 redists.
13. May 2013, 16:17:17
Yeah, me too. That is why I was absolutely stumped when it did not work. As a last ditch effort I decided to install 32bit version (I was absolutely certain that I will see message: "This software is not compatible with your version of Windows") - and it worked.#12
I have all my mods merged together inside DataPermMods - so what is my best course of action? Should I move/delete/rename "DataPermMods" folder and then unpack all original mods into separate directories inside "DMM" directory?
13. May 2013, 16:27:21
#13
bluemessQuote
Quote by Simplex:
Exactly. Best to rename "DataPermMods", so it won't interfere, and you will be able to restore it if something goes wrong.I have all my mods merged together inside DataPermMods - so what is my best course of action? Should I move/delete/rename "DataPermMods" folder and then unpack all original mods into separate directories inside "DMM" directory?
13. May 2013, 16:29:44
Ok, and what about conflicting files? They will be overwritten by the "last" mod in the 'queue'? (i.e. if there are conflcting files in mods number 1 and 2, then files from 2 will be used?#14
I know this is an early version but it would be great if some future version would have some kind of information/warning "mod [xxx] and mod [yyy] both contain files [zzzzzzz]".
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