SS2 Blue Mod Manager
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13. May 2013, 16:51:08
#15
bluemessQuote
I know this version is little "raw", with no instructions or informations what it does, and user has to pretty much guess everything. I have planned to add some tooltips/status bar infos, but haven't get to it yet.Mods that are lower on the list will override those above them - which is also not stated anywhere :p. So you should have mods in the same order as you would copy them into DataPermMods.
Program is only checking if mod's folder has *.gam file inside, and displays it as "Gameplay" type. Other mods don't really "conflicts" with each other, just overrides those above them if needed. Right now I don't plan to add exact checking which mods replace the same files.
13. May 2013, 18:03:45
May I suggest to call that mod type "gamesys" in keeping with what it's called and tagged as on this site? #16
"Gameplay" correctly describes what these mods do, but I think consistency would help users more in this case.
13. May 2013, 18:47:27
#17
bluemessQuote
Sure, will be changed in next release.13. May 2013, 22:11:51
#18
BorodinQuote
When I click the "Open mods folder", how do I select the mods from there?13. May 2013, 22:13:39
#19
BorodinQuote
I have extracted the mod .zip files into folders inside DMM, but am stuck as how to proceed.Legal stuff
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