Posted by: kappa971
« on: 02. January 2023, 14:51:16 »Thanks voodoo47 for the reply.
Good1. I believe it is.
I'm sorry, maybe I didn't formulate the question correctly. I have a 144hz screen, Shockolate easily reaches 100fps+ and I wanted to know if this could cause problems, or if the game logic was separated from the frame rate. I guess this can only be answered by the developer, I've also opened a new issue on GitHub.2. I don't think so (not seeing any fps lock/unlock option in the cfg)
Good3. I would think yes
This "fix" by Night Dive Studios leaves me perplexed... because if the game running at over 30 fps has this bug, does it mean that this has been present since the release of Pentium 2\3?4. hard to tell, feel free to verify yourself?