SS1 Lazarus Decλy - A Story Driven Fan Mission

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LaszloQuote
https://www.youtube.com/watch?v=0AdK--N6Mp4

I re-bought the game on GOG Galaxy just to try out the rollback method myself, and it does work!
I made a video to help everybody here!


You must use the game version: 1e.16

https://www.youtube.com/watch?v=TkHltgidbzc

 :heart: Lazarus Decλy has been released!  :heart:

It can be downloaded on Mod DB: https://www.moddb.com/mods/lazarus-decy-a-story-driven-system-shock-modification

or directly from my Google Drive: https://drive.google.com/file/d/1Ju27_qSepPfFgeQXpyo9cpsxUik58fxF/view

This mod is compatible with the System Shock Enhanced Edition Ver. 1e.16 and System Shock Classic Edition with use of the SSP Tool!

* You can rollback your version on GOG:
(https://support.gog.com/hc/en-us/articles/212806945-How-do-I-revert-rollback-to-an-older-game-version-)

* You can rollback your Steam version:
(https://steamcommunity.com/sharedfiles/filedetails/?id=1086279994)

I packaged in a few extra goodies into the download.

Thank you for all the support you've given me over the course of this project, I am eternally grateful!

Please enjoy Lazarus Decλy

- Tommy Laszlo

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Original post to follow                                                                                                                                                                 *
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Hello all!

My name is Tommy Laszlo, and I am here to announce my in development SS1 mod 'Project Lazarus.'


What is 'Project Lazarus,' Mr. Laszlo?

PJ Lazarus is a story driven mod and will include:

  • New and completely original story with no relation to the SS universe.
  • New fully voice acted and professionally engineered audio data logs, including text replacement.
  • New map layout.
  • Some new textures.


What tools are you using?

InkyBlackness - HackEd/deck, SS Player, MidiForm,  Logic Pro X, Adobe Photoshop, Adobe Audition, Various Microphones, and a PSR-S970 Workstation


Why are you doing this?

This project is apart of my university Capstone project, I chose it because it gives me an opportunity to show how capable I am working on a large audio/visual project.


When will it be done?

6 months, give or take a month. I am juggling this project with many others alongside it.


Where can I find updates to 'Project Lazarus'?



What does it look like so far?

This and This
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icemannQuote
NICE :).

Now these are my favorite kinds of mods. One's which deviate from the traditional gameplay. Best of luck to you. Hope this gets done. I'll definitely play it.
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JosiahJackQuote
Digging that music.  Looks like a good start.
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❕ LaszloQuote
ShockLog #1: 9/12/2018

Hey guys and gals, just a little update! I have a few things I'd like to share  :cyborg:.

First off...

This is my project timeline as of now:

    • By the end of September - Finish proposal, have original narrative with audio log scripts close to/ if not entirely complete.
    • By the end of October - Finish original map layout, finish custom level textures where needed, begin occupying map with game objects (items, scenery, corpses, logos, etc.)
    • By the end of November - Finish Audio Log recordings, have music near completion.
    • By the end of December - Occupy map with Audio logs, remaining items, scenery, corpses, and logos. If any puzzles need to be finished, this is where I'll do it. Make adjustments if necessary.
    • By the end of January - Finish custom Title Screen images, Music must be complete by this point.
    • By the end of February - Gameplay & Bug testing month! I'll send out the beta to a few different individuals for feedback, fixing any bugs and gameplay issues along the way. This month is for any last-minute additions if needed.
    • By the end of March - Refine anything that I feel a need to refine. Making sure the fries are salted.
    • By the end of April - Have PowerPoint presentation complete, which will include a basic project overview and an old Pentium PC play-test station live on stage, for a random audience member to play, with a screen splitter going to a projector.

Second...
This is a test title screen I'm currently working on getting implemented.

Has been implemented!

Third...
This relates to the image! This project has an official name now, instead of just 'Project Lazarus.'

 The official name of this mod will be: 'Lazarus Decay: Aftermath' or simply, 'Lazarus Decay.'

Fourth...

I am nearing the completion of Lazarus Decays' title theme, 'Grey Goo.'
This is waaaay ahead of schedule, but it will only serve to help me focus on other aspects of the project in the future.

I have attached the MP3 to this post.


Thanks for the kind words and support. This modding community is easily the best I've ever taken part in, and the amount of support I've received has been tremendous. Thank you all for your support, and interest in seeing this project become a reality.
- Tom
Acknowledged by: 3RDplayer
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icemannQuote
Lazarus Decay I like more.
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