664a3381c2dcd

664a3381c32eb
1 Guest is here.
 

664a3381c3bccicemann

664a3381c3c30
That second one looks super Dead Space-ish.
664a3381c3db0
The bots look Deus Ex HR-ish, partially due to the black and gold color theme. I like these designs because unlike the cyborg variants, these bionic designs strike a good balance between tech and bio in just the right way to be menacing and "kewl" at the same time.

664a3381c3ec6ZylonBane

664a3381c3f16
My opinion of these now is the same as when they were first revealed: Over-designed. Good enemy models should have distinct silhouettes, not be greebled all over with pipes and tubes sticking out everywhere.
664a3381c41eb
It's normal for concept art to add more bangs and whistles to a design and make it more complex than it actually turns out in the game, so I'm not sure what the goal for the in-game model would have been.
« Last Edit: 28. November 2023, 18:59:27 by Marvin »

664a3381c441fsarge945

664a3381c4478
literally every one of these models has a unique silhouette and would be easily distinguishable in a battle scenario, so I don't see the problem?

The two humanoids are the closest to each other, but the completely different head shapes and large sword is a dead giveaway

664a3381c46bcbrouzouf

664a3381c4714
icemannDead Space got its name only because of the copyright hell around the System Shock series trademark which EA was trying to continue back then.
It was actually conceived as a System Shock 3 game right from the start, hence the remaining themes of biological monstrosities & crackpot AIs with just a simple guy caught in their place trying to fix whatever still can be.

664a3381c4893ZylonBane

664a3381c48f4
That's a misleadingly mangled version of what actually happened.
there has long been a rumor that Dead Space was originally a third System Shock. Michael Condrey disavowed this rumor, saying that System Shock and its sequel were definitely a big influence, but the title was never officially attached.
while the influence of System Shock is still abundantly clear from the game, it was Resident Evil that became its main influence.
https://gamerant.com/resident-evil-dead-space-system-shock-connected-survival-horror-influence/

A System Shock sequel was never in planning nor development at Visceral Games. It was just an idea that was abandoned before they decided to make "Resident Evil in Space".

Your name:
This box must be left blank:

Name the default melee weapon in System Shock 2:
1 Guest is here.
That means 2014 must never has existed then...Does that makes sense, Zoe?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664a3381c4a14