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Topic Summary

Posted by: Gawain
« on: 13. August 2019, 10:15:27 »

Does anyone know is last (commercial) version of SHLink (and Complex clash) source code going to be released?

Although full source code of SS is available this would be interesting to look at.
Posted by: Tarvis
« on: 03. October 2015, 02:18:08 »

Neat. I'd like to try making the widescreen Hor+ instead of Vert-, and also add a way to turn off the awful sprite filtering when you get close to in-game sprites
Posted by: unn_atropos
« on: 30. September 2015, 16:33:51 »

If I remember correctly they said in the stream a few days back that they wanted to release the source code of the stuff they use to get the game working. (not the Sys1 code, because they don't have it.)
Posted by: synthetic
« on: 30. September 2015, 16:22:58 »

Thank you for your reply.

I've read GPL 2 FAQ and there are two points which look contradictory to me. On one hand, it says that the author themself is not bound by GPL and, as you say, can do with his program whatever pleases him. On the other hand, it says that the developer who had released a program under GPL can't later license it to another party for exclusive use.

I should say that I have a great respect for Malba Tahan, he's obviously a very talented programmer and a really nice person. I have nothing against Night Dive as well and most certainly don't want to cause them any headache. I'm not interested in stirring any trouble for the sake of it, I'm only interested in the source code. There's a lot to learn from it and I'd hate to see it lost the way the original System Shock's code was lost.
Posted by: Kolya
« on: 30. September 2015, 11:42:47 »

Your assumption is incorrect. Since the creator behind SHLINK and the Enhanced Edition is the same person, he can release his own works with as many different licenses as pleases him.
Posted by: synthetic
« on: 29. September 2015, 22:33:11 »

I have a question for people who happen to be more knowledgeable than me on the subject of GPL and GPL violations. Looking over the source code of SHLINK, I've noticed that some of the files contain a copy of GNU GPL license which states, among other things, that SHLINK is released under the terms of the license in question. Considering that EE's loader is a derivative work based on SHLINK's source code, am I right in assuming that the license extends to it and dictates that its source code must be made available as well?
Posted by: Kolya
« on: 22. September 2015, 14:44:06 »

Feel free to join the discussion here: https://www.systemshock.org/index.php?topic=8030.0
Posted by: madpalermo
« on: 22. September 2015, 11:33:15 »

System Shock Classic and Enhenced edition, today was relesed on GOG.
Enhenced edition runs naticely on Windows with music. :lordy:
Posted by: voodoo47
« on: 07. September 2015, 16:27:58 »

it's already in. apart from not supporting any higher resolution than 640*480 and not having music, it's pretty much fully working.
Posted by: andwan0
« on: 07. September 2015, 13:25:55 »

yes, everything is working, except for the background music.

Awesome. Can we use this combined with the mouse-look mod?
Posted by: voodoo47
« on: 07. September 2015, 12:18:15 »

yes, everything is working, except for the background music.
Posted by: andwan0
« on: 07. September 2015, 11:39:43 »

when he says no music... does that mean he got sound effects working?
Posted by: voodoo47
« on: 05. July 2015, 17:47:33 »

it shouldn't be, the author is still around, and planning to continue working on it (see his post from february).
Posted by: Juri
« on: 05. July 2015, 14:13:55 »

is this project dead?
Posted by: Xeon
« on: 15. April 2015, 17:55:30 »

Makes me feel very warm and fuzzy to see people still making love to this game.
Thanks for all the effort.
Posted by: DaniBot
« on: 10. April 2015, 13:20:49 »

DaniB :cyborg: t...      i have arrived!

1st: Malba Tahan, you are teh_man! Thank you very much for bringing in your coding/analyzing skills for a good thing! (:heart: U) And of course all the rest of the gang who did that important work which lets us enjoy one of the greaterestest games in a very new dimension. You guys are awesome!
(Enough ball licking for now..)

shlink is the way to go if you don't have a super-computer like all the cool kids and can play on 13000x37000 resolutions at 1337 FPS.
Like me on a Core2Duo 2,13GHz, 3GB RAM, 1000MB GT220M i'm having problems playing with SSP's DOS-Emulation.
With SSP even at 640x480 its not running at full-speed and gives a notable lag compared to the far superior shlink variant.

The music can be played via Winamp or whatever player you prefer, there is enough extracted music out there in the interwebz which sounds actually better than the original music with... the stock MIDI setup... and even REMIXES! I collected all the available music, sorted it by Level on the station, put it in folders and if i enter a different zone i just ALT+TAB out and switch to the folder of the current zone i'm in at the moment to have the right music playing. EZPZ


Anyways, playing alone is only half the fun which brings me to my current problem and reason why i'm posting here.
I want to stream System Shock 1 via twitch.tv but i encountered a problem which makes it impossible or at least really uncomfortable for me to do so :/
Btw i use OBS OpenBroadcasterSoftware to stream games.

1st scenario: If i try to record and stream the game in fullscreen mode it's not capturing every layer i think but only the top-layer which is only text.

Fullscreen monitor capture mode:
Intro screen
Image: http://fs2.directupload.net/images/150410/zio92e32.png
1st seconds in the game
Image: http://fs1.directupload.net/images/150410/leqs8beu.png
Standing in the room with the equipment and listening to Rebecca's Log
Image: http://fs2.directupload.net/images/150410/zncuhyta.png
The millisecond i switch to the System Shock.exe
Image: http://fs1.directupload.net/images/150410/do8od64o.png


2nd scenario: I want to play in windowed mode but it's not scaling up properly :(

Windowed mode
Image: http://fs1.directupload.net/images/150410/oeqkmh7p.png



TL;DR: Want to stream on twitch but fullscreen capture is not capturing the game properly and gives black screen and windowed mode is not scaling up, plz helpz! kkthx?


EDIT: Apperently spoilers are not what i expected in this forum. How do i make pictures visible and not just links ?
Posted by: Kolya
« on: 26. February 2015, 19:48:55 »

Congratulations and have fun. :)

flying-academic-hat.gif
Posted by: voodoo47
« on: 26. February 2015, 16:10:02 »

best news this year.

and enjoy the ceremony.
Posted by: Malba Tahan
« on: 26. February 2015, 13:30:32 »

My graduation ceremony will happen tomorrow. After that, I'll start digging and organizing everything I've done related to SS and continue working with it.
Posted by: WhyNott
« on: 23. February 2015, 21:34:05 »

Oh, right. Silly me.
Posted by: Kolya
« on: 18. February 2015, 22:43:34 »

Yeah, he graduated. https://www.systemshock.org/index.php?topic=1719.msg81769#msg81769

This would have been easy to find out if you were registered, WhyNott. Just saying. :)
Posted by: WhyNott
« on: 18. February 2015, 18:46:47 »

Thank you, guys
I'm currently very busy, but I haven't given up on this. I'm currently studying (Computer Science), and I'll graduate by the end of 2014... I expect to keep working on this after graduation.

Any news on this guy?
Posted by: voodoo47
« on: 21. November 2014, 22:44:44 »

you need to toggle it with the E key (as you still need to use the classic mouse mode for all interactions). feels a bit clunky at first, but you should be able to use it smoothly after 15 minutes or so.


//linking the crashdump so it won't get lost.
Posted by: Shinobi
« on: 21. November 2014, 22:35:56 »

Okay this is hopefully the final stupid question, but... does mouselook mean I can look up and down? If so mouselook isn't working.
Posted by: voodoo47
« on: 21. November 2014, 21:29:53 »

just tried with the latest SPP - download it and extract, run SSP.exe, enable the first three mods, and exit. extract shlink.7z to RES, edit shlink.ini (inside bin) and change GamePath=E:\dos\games\SSP\RES to GamePath=..\

run shlink.exe (inside bin), start a new game, set the resolution to 640*480 in video options, and set messages to "both" in the audio options. get the music and play it in the background with your favorite mp3 player.
Posted by: Shinobi
« on: 21. November 2014, 21:16:04 »

Right... when it comes to SS I'm a complete newbie. I'm struggling with conflicting instructions from comments in this thread, the readme included with shlink and the instructions on the SSP post.

Do I still enable mouselook etc as per the SSP instructions? I've tried it and mouselook appears not to be working with shlink. Just looking for a quick "easy guide" for a quick set-up for best possible graphics, mouselook and as many of the SSP enhancements that will work with shlink.

Thanks in advance. Oh and cheers voodoo47.

EDIT: Main point of confusion in the shlink readme is some mention of OCDSHOCK.EXE, as I'm not sure if I need to do anything with this or not, maybe it's the way the readme was written or maybe it's just my head is fried, either way I'm a little perplexed.
Posted by: voodoo47
« on: 21. November 2014, 19:45:05 »

just set up SSP as you like, and then drop shlink on top (basically, extract the shlink archive to RES, and edit the GamePath in shlink.ini manually to point at the resources). that should get you what you want.
Posted by: Shinobi
« on: 21. November 2014, 19:40:39 »

Cheers for clearing that up. Now, reading the enhancements list on the SSP post, would these be integrated into my game if I played using Shlink (main ones I'm worried about being audio logs and basically getting the game to look like it does in the SSP screenies. I'd be happy with it looking like the screenies in all honesty.

Posted by: voodoo47
« on: 21. November 2014, 18:48:01 »

shlink has supreme performance and better stability, but is limited to 640*480, and there is no music. SSP has music and supports up to 1280*1024 (set in the options menu once you start a new game), but you need a beast of a machine to run with decent speed on those resolutions.
Posted by: Shinobi
« on: 21. November 2014, 18:44:31 »

Just read this entire thread to see if it's worth playing yet or not. Have attempted SS only once, and if I recall correctly it was the SSP version, and back then I think the barrier was lack of mouselook and terrible performance.

So, in summary/to clarify:
1. If I were to get SSP and Shlink, would I have a relatively stable game perhaps able to be completed, that would run decently and have music?
2. Would these specs work, d'ya think:
Intel Pentium Dual Core T4500 2.3GHz
3Gb RAM (ok probably not relevant but for the sake of completion!)
Intel Mobile Graphics 4 Series
Win7 X64.
3. I think another reason for not getting past the first 2 minutes was the godawful low res. I'm fairly certain it was lower than 640x480. What's the smoothest I can get this game looking?

Thanks guys. Only inspired to play SS after replaying SS2 way too many times. Oh and I'm waiting to play SS2 on a different machine :D
Posted by: comcast123
« on: 01. November 2014, 03:07:44 »

Well, it happened again and this time it was in the small hole in the elevator in Level 1. Here is the save:
Posted by: comcast123
« on: 31. October 2014, 09:47:40 »

Well that was a long time ago (Well, a couple months ago to be exact), not experiencing that anymore. Well at least I'm using SSP 1.2.2 before. So my only problem now are dragging the window, resolution problem and no music.
Posted by: voodoo47
« on: 31. October 2014, 09:21:41 »

well then make notes and saves (and post them), and see whether you can make it crash again, might be useful in case the developments gets picked up again.
Posted by: comcast123
« on: 31. October 2014, 01:20:58 »

Yep, For example when you move the window it just magically moves to the bottom so I have to restart the whole app again so it is in the correct orientation. And the other one was leaning and crouching where it crashes the whole app if you do it more often. Well it only happened to me when I first used the app.
Posted by: voodoo47
« on: 30. October 2014, 12:29:21 »

oh, it does? I have to say I did not notice anything unusual when I played last time (a couple of hours without break, I did have two or three random crashes, but that's expectable and not out of ordinary).
Posted by: comcast123
« on: 30. October 2014, 11:25:15 »

Yeah, much faster than DOSBox, though shlink has a couple of bugs.
Posted by: voodoo47
« on: 30. October 2014, 08:55:22 »

it's on a hiatus as far as I know. the author drops by every once in a while, so you will probably get a reply in a couple of days or maybe weeks.

and yeah, it would be great to have music and higher resolutions in shlink - it is superior to the dosbox emulation in every other aspect.
Posted by: comcast123
« on: 30. October 2014, 06:22:54 »

Hi, I'm just gonna ask if shlink is still being worked on because I would love to have music in it plus the latest was like 2 years ago.
Posted by: voodoo47
« on: 01. October 2014, 12:42:03 »

as I've seen Malba around today, let me ask - any particular reason why shlink only supports the 640*480 res max? I can play the music in the background, but really could use a higher resolution on a 1920*1200 monitor.
Posted by: voodoo47
« on: 05. May 2014, 12:11:11 »

if you are using shlink, 640*480 is all you are going to get, no matter what kind of install did you use as base.
Posted by: comcast123
« on: 05. May 2014, 09:33:02 »

I am using the data used in SSP. But it only goes so far.
Posted by: voodoo47
« on: 05. May 2014, 09:06:02 »

I don't think resolutions larger than 640*480 are supported - you are probably confusing this with System Shock portable (which does support 800*600 and 1024*768).
Posted by: comcast123
« on: 05. May 2014, 06:17:21 »

Um. I have a problem. It seems that the game crashed once when I played it for a long time. But at least my save games are still working well. And I have a question. How do I crank up the resolution to 800x600 upwards because even though I changed the resolution in the config file it still displays 640x480. And there are some black borders on the sides of the screen.

Here is my snapshot:


[resolution problem 2.jpg expired]
Posted by: Malba Tahan
« on: 12. November 2013, 01:40:49 »

Thank you, guys
Posted by: Kolya
« on: 09. November 2013, 22:56:21 »

Knock 'em dead, Malba!  :)
Posted by: voodoo47
« on: 09. November 2013, 21:29:55 »

that's good to hear - and good luck with your studies.
Posted by: Malba Tahan
« on: 09. November 2013, 21:24:10 »

I'm currently very busy, but I haven't given up on this. I'm currently studying (Computer Science), and I'll graduate by the end of 2014... I expect to keep working on this after graduation.
Posted by: BlackChaosX12
« on: 04. November 2013, 10:36:34 »

I must say , this is great .
Is it still being worked on ?
Posted by: Kolya
« on: 08. August 2013, 22:09:56 »

And a virtual mouse. I think you'd be better off using a laptop or netbook at this point.

Anyway, Futher's son, as you can see from our little discussion there are currently no plans to bring it to a tablet.
SS1's game interface is quite complicated (even for its time) and very powerful. It probably wasn't a conscious design decision to make the interface an overwhelming experience, but it added a lot to the game for those who could appreciate it.
A touch device is by its nature not a good platform for such a game. They will have to invent better control devices first than rubbing with your finger over the screen. I dunno, eye tracking maybe?
Posted by: voodoo47
« on: 08. August 2013, 19:53:07 »

forgot about that. virtual keyboard maybe?
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