6651d4048bc79
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
53 Guests, 2 Members
fox, Ghost
Home
Sign up
About
MOTHER
Search
Mobile
Page:
[
1
]
2
»
Home
»
File Archives
»
SS2 Modifications
»
SS2 Repairman
6651d4048c30d
1 Guest is here.
New topic
Reply
Topic:
SS2 Repairman
Read 17261 times
QUICK HELP:
1.
Install the game
, 2.
Patch it with SS2Tool
, 3.
Download the attached archive
, 4.
Load it with Dark engine Mod Manager
6651d4048ccc3
voodoo47
#0
Report
Quote
Reply
23. March 2017, 18:22:30
6651d4048cd2f
Tags:
°DML
°object
°SS2
Time to give the Repair skill a bit more value - this dml mod will allow you to:
- repair destroyed turrets. once a von Braun turret gets destroyed, its corpse will get spawned like usual, however the top will stay attached to it. the bottom can be looted as always, but you can now also select the turret top to get the repair console, and after a successful repair, a new, friendly turret will be spawned from the corpse (it doesn't matter whether the turret that has been destroyed was friendly or not, the new turret will always be friendly). the Rickenbacker turret works differently - it will simply break/power down and emit sparks until repaired. currently requires repair skill 3 for VB turrets, 4 for Rick turrets, and 50 nanites.
- repair damaged medbeds. skill 2 required, successful repair will produce a normal incomplete medbed.
- detach activation keys from complete medbeds. skill 5 required, successful repair will detach the key and make the medbed incomplete again. you will also be able to use auto-repair units, effectively trading them for medbed keys.
- also fix turrets with maintenance tools (skill 3 required for VB turrets, skill 4 for Rick turrets), currently heals 6hp per one skill level (can be disabled by deleting maintain.dml in the dbmods folder).
needs SS2tool patched install (ND 2.48+), can be activated mid-game, but only turrets destroyed after activating the mod will be repairable. works with vanilla, SCP and most likely all FMs. Secmod has its own way of repairing turrets and medbeds, and activating the Repairman mod will do nothing.
«
Last Edit: 22. October 2023, 11:50:02 by voodoo47
»
6651d4048cef4
JDoran
#1
Report
Quote
Reply
25. March 2017, 13:10:19
6651d4048cf57
Thanks for this, mate. Will it also be added to SCP, too, either as an optional or permanent fix?
6651d4048d048
voodoo47
#2
Report
Quote
Reply
25. March 2017, 16:02:32
6651d4048d09f
it changes game mechanics, so that's a no as far as SCP integration goes - for the moment, it will be available as an (optional) minimod.
might become a part of the not yet existing/hypothetical enhanced fork of SCP in the future - basically, once the amount of available minimods reaches a certain number, putting them together into one big enhanced package will be considered.
«
Last Edit: 25. March 2017, 19:08:54 by voodoo47
»
6651d4048d155
JDoran
#3
Report
Quote
Reply
26. March 2017, 12:49:12
6651d4048d1ab
OK, thanks.
6651d4048d24c
voodoo47
#4
Report
Quote
Reply
24. September 2017, 12:52:38
6651d4048d29c
1.01 is live - turret heal capability is now in.
6651d4048d6d5
ZylonBane
#5
Report
Quote
Reply
24. September 2017, 14:40:41
6651d4048d73d
Quote by voodoo47:
1.01 is live - turret heal capability is now in.
Ha, almost sounds like you can use med hypos on them.
...actually, if you could use med hypos to maintain the exotic guns, that would be amazing.
6651d4048d818
voodoo47
#6
Report
Quote
Reply
24. September 2017, 15:25:21
6651d4048d873
or they could slowly regenerate over time. I like making item hoarders pay with time and waste their lives. *evil laughter*
6651d4048d933
Djant
#7
Report
Quote
Reply
24. September 2017, 15:26:50
6651d4048d9a0
That might actually make exotic guns worth using. Kinda.
6651d4048da7c
voodoo47
#8
Report
Quote
Reply
24. September 2017, 15:41:56
6651d4048dad5
they actually aren't half bad - the shard is always handy, the proliferator lays waste to spiders, and the launcher is.. well kind of fun if you end up with too many modules - it makes those few reavers pop like water balloons.
6651d4048db90
mireazma
#9
Report
Quote
Reply
03. October 2017, 07:15:18
6651d4048dc00
Any reason for not working? The top part is "bracketed" as if interactive but nothing happens when I right click. Also, the maintenance tools won't work for regular weapons.
6651d4048dca9
voodoo47
#10
Report
Quote
Reply
03. October 2017, 08:42:41
6651d4048dcf7
scripts are not loaded. have you used SS2tool?
6651d4048ddec
mireazma
#11
Report
Quote
Reply
03. October 2017, 09:00:57
6651d4048de3f
I didn't have it installed but after installing it and restarting the game, the repair pad still doesn't show up. Are there any steps I'm missing?
BTW this mod makes SS2 so much more enjoyable, along with its sibling Big Droid Immortality Protocol which I didn't get to try yet.
EDIT: I have 4 repair and 316 nanites. Oh, and Maintenance tool still not working.
6651d4048dee3
voodoo47
#12
Report
Quote
Reply
03. October 2017, 09:03:11
6651d4048df31
post your ss2.log.
6651d4048dff4
mireazma
#13
Report
Quote
Reply
03. October 2017, 09:22:21
6651d4048e049
I can't find it for my life.
EDIT:
Wait! My firewall...
It's working! Although with SS2tool installed when I look around it's stuttering a lot.
«
Last Edit: 03. October 2017, 12:09:18 by mireazma
»
6651d4048e1c5
Kolya
#14
Report
Quote
Reply
03. October 2017, 10:00:34
6651d4048e219
See "Uneven/jerky frame rate" in the
trouble shooting guide
.
6651d4048e2e3
voodoo47
#15
Report
Quote
Reply
03. October 2017, 10:33:29
6651d4048e334
odd, because the default tool setting should actually prevent that. make sure you are not forcing FSAA through your gpu control panel.
«
Last Edit: 03. October 2017, 10:38:59 by voodoo47
»
6651d4048e426
voodoo47
#16
Report
Quote
Reply
31. October 2017, 19:28:18
6651d4048e48b
a tiny update that ensures everything runs smoothly with SCP beta4.
6651d4048e528
JDoran
#17
Report
Quote
Reply
01. November 2017, 20:34:06
6651d4048e57f
Brilliant, thanks.
6651d4048e69d
voodoo47
#18
Report
Quote
Reply
07. September 2019, 18:17:57
6651d4048e6f4
updated to 1.03 - mostly just making things neat under the hood (no more grabbing unused gamesys archetypes as we can create them properly, most code now shared between all gamesyses.. gamesysi? daamit english is weird sometimes). also, the medsci1 gurney to the left right after you exit cryo (vanilla and SCP) is now a broken medbed, to award early repair investment a bit more. also, trying to load it with Secmod is now safe, meaning it won't be loaded at all and not break anything.
latest tool (ND 2.48+) required. do not update by unpacking 1.03 into your 1.02 folder, install 1.03 cleanly (deleting 1.02, and loading 1.03 into a new folder).
«
Last Edit: 07. September 2019, 18:44:19 by voodoo47
»
6651d4048e828
Dan
#19
Report
Quote
Reply
07. September 2019, 18:49:00
6651d4048e87c
Fantastic work, voodoo! Just tested it and works like a charm :-)
Thank you!
Acknowledged by:
voodoo47
6651d4048e971
voodoo47
#20
Report
Quote
Reply
08. September 2019, 08:05:20
6651d4048e9c4
also, I'm thinking about lowering the repair requirements for the VB turrets - currently, you either need hack 4 and a couple of nanites, or repair 4 and a lot of nanites to get them on your side, making the hack a better choice fairly clearly. requiring only repair 3 (so cheaper on the skills, but much more expensive on the nanites) might work better.
6651d4048ea8c
Dan
#21
Report
Quote
Reply
08. September 2019, 08:46:00
6651d4048eae3
Agreed, that'll make for a much better balance!
Your REP 3 requirement would actually be fantastic to further motivate class specialisation in multiplayer. In particular with an increased loot hose percentage :-)
6651d4048ebc2
voodoo47
#22
Report
Quote
Reply
08. September 2019, 21:50:52
6651d4048ec19
ok, 1.04 is up - even more file cleanup, fixed a small issue with the inverted turret corpse, and lowered the repair requirements for VB turrets.
again, clean install required, do not update by dropping the 1.04 files into your 1.03 (or older) folder.
Acknowledged by 3 members:
JML
,
RoSoDude
,
Dan
6651d4048ecd4
voodoo47
#23
Report
Quote
Reply
01. February 2020, 15:07:51
6651d4048ed22
1.05 attached to the first post - making sure everything will work as it should with the upcoming updated Christine's fan missions.
Your name:
This box must be left blank:
What does the U.N.N start with?:
1 Guest is here.
New topic
Reply
...but I’m sure you know best
Page:
[
1
]
2
»
Home
»
File Archives
»
SS2 Modifications
»
SS2 Repairman
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
6651d4048ee96