66487e0ec4f2d

66487e0ec54d3
1 Guest is here.
 

Topic: SS1 EE Bugs/differences with original Read 453 times  

66487e0ec59d6
I found one bug in SS1 EE:

In original version if you throw items into elevator they are moved outside of the elevator door when you change the level.
In EE the items disappear.

In the source code it is handled by "elevator_janitor_run" function in OBJUSE.C
There is another similar code under ELEVATOR_PACKRAT define that seems to save the objects in memory. I don't think that code is used in the original.
66487e0ec5b4b
Also the random number generator from the computer nodes is broken, and it results in the same code every time.

The screens in the lobby of deck 6 are stuck with the same picture, not showing the codes.

Your name:
This box must be left blank:

Name the default melee weapon in System Shock:
1 Guest is here.
Dr. Haley tells him to do whatever he must to get them out.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66487e0ec5c75