🔒 The long Dark
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66494603dd39e
13. October 2014, 20:37:12
The long Dark is a survival simulation in the Northern wilderness (America or Kanada presumably). It does not have zombies or aliens, instead it is very much occupied with providing a realistic and detailed simulation. After a magnetoelectric event you are dropped (plane crash or sth.) in a forest and have to find shelter, food, warmth and everything else needed to survive.#0
The game is still in production, ie unfinished, but you can already play the sandbox mode as I did for the last two days. And I guess what I really want to say is: Don't watch the trailer, because you want to find these places it shows for the first time in the game and get immersed in a great simulation.
http://intothelongdark.com/
http://store.steampowered.com/app/305620/
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14. October 2014, 09:26:26
#1
JudicatorQuote
I know the game but honestly I can't stand cartoon rendering, I just hate it.There's a reason, though, why this game being successful could be important: Raindrop.
Basically the devs from Raindrop (a bunch of inexperienced guys) after their kickstarter failed joined The Long Dark's ones.
I don't want to derail the topic but if this game makes it then there is hope for Raindrop to still be developed.
14. October 2014, 16:10:09
I wouldn't call it cartoon rendering, more graphic novel style. But then I like this style. Since photorealistic rendering never actually achieves full photorealism, some abstraction is preferable for me. It smoothes out the little problems that give away that it's a game usually. This principle isn't limited to this specific style. Mirror's Edge did the same for me.#2
14. October 2014, 17:32:02
#3
Quote by Judicator:
So you hate all Tim Schafer games, which means you have no soul.I know the game but honestly I can't stand cartoon rendering, I just hate it.
Begone, soulless demon! I cast you out!
14. October 2014, 23:04:14
#4
NdrakeQuote
@ZB I know you are joking but I feel like I have to point out that you just connected appreciating certain games with being a soulful person. Just an observation, found that an interesting connection to make, even if it was just for the purpose of a joke. I can see that this style, whatever you call it can be a barrier. Kolya is right photo realistic rendering always fails to meet the goal it sets for itself. But isn't the same also true for cartoon or graphic novel rendering? (not a rhetorical question I'm interested in your opinions on this). Doesn't this type of rendering fail to look like a cartoon or a graphic novel much like Bethesda-style rendering fails to look photo-realistic? I recently played Psychonauts - to me it's style somehow didn't look right in real time 3D rendering. Maybe it's because cartoons and graph. novels are usually very "flat" - they often consciously avoid creating the illusion of space, unlike classical painting for example.
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