6648e9a5c2bc2

6648e9a5c30fc
1 Guest is here.
 

Topic: SS2 Vurt's Organics / Goo Read 238208 times  

6648e9a5c3b27
Tags: °texture °object °SS2

Annelid Grub Pods (or "eggs"). New model (by Rocketman) and my improved textures.



Dripping goo:



Biomatter. New models, animations and textures:



Impact Blood:



WormPod (default / new)



Black Egg:


« Last Edit: 01. November 2015, 00:47:45 by voodoo47 »
Acknowledged by 2 members: TheSarcasticCanadian, Pedruh47
Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c3d7d
Awesome!  Can't wait to try them.
Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c3eb8
Updated. And yes the blood looks a bit slimey and "oily" in the image, it looks better in-game (no, you wont be able to study it in this much detail in-game). It's exaggerated for a simple reason, fluids looks closer to something slimey/glossy than paper cut-outs.

6648e9a5c4031ZylonBane

Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c4083
Why the green skin on the eggs? The original eggs have a flesh tone that's consistent with the other Many "stuff", goo, etc.

6648e9a5c419fvoodoo47

Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c41fd
the eggs, dripping goo and blood look really nice, but I'll be honest, can't say the same about the biomatter. the one from SHTUP hits the spot, at least for me.

I'm also noticing an upgraded turret muzzle flash, looks good.
Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c4358
ZB: I have an alternative skin for it, i can upload that version, it's basicly the original texture but higher resolution/added detail. Though i don't think the green (the original is in fact also green, just sligthly less so) looks out-of-place, not like the original dripping goo texture for example..

Voodoo: well i wasnt trying to replicate the original model or texture with the biomateral, tried doing something more alien / repulsive, but yes i can see how many will prefer SHTUP. It's also something that doesnt come off very good in pictures, needs to be seen animated.

Edit: updated the Egg, just noticed it was missing a texture.
Edit: added a "vanilla version" for the Egg.
« Last Edit: 28. September 2012, 22:16:33 by vurt »

6648e9a5c4634voodoo47

Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c4689
tried doing something more alien / repulsive
actually, being the omnivore that I am, it looks kind of.. edible? makes me wanna try to cook it.
Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c478a
mmmmm biomatter  :happyjoy:

6648e9a5c4836voodoo47

Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c4884
I would try some ginger, tomato paste, soy sauce and oil, half cook it than bake it to make the outside crispy. and maybe that black annelid egg, hard boiled?
Acknowledged by: vurt

6648e9a5c4935ZylonBane

Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c4983
I noticed your textures all have a consistent "wet" look to them. How are you achieving that?
Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c4a63
Different filters.
Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c4e18
I have thousands of filters so it's hard to be specific, probably around 100 just for making things wet or "gooey".

If you want a really good program for creating (or downloading user created filters) i can highly recommend FilterForge. The animated Biomatter for example was done in Filterforge, my water textures are usually done with it too.

6648e9a5c5157blaydes99

Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c51b2
How did you get the on-screen blood splats that spawn when the player is shot? Can you post a DML file if a gamesys change is needed?

Vurt, I like the new eggs but noticed some transparency issues on two of the upper flaps of the eggs. Do you see this on your machine also?
« Last Edit: 05. October 2012, 07:58:01 by blaydes99 »
Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c532e
The impact blood is already posted above, it doesnt need any .dml.

Those type of transparency issues is probably due to some setting in the editor... i'm currently modding Thief2 and i noticed similar problems with trees, it's cut off when there's another transparent object behind it :/

if i remember correctly dmls can be used to change the property of a model etc, so i will probably need to read up on how to do those..
« Last Edit: 05. October 2012, 11:38:38 by vurt »

6648e9a5c6a4fblaydes99

Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c6ab8
The impact blood is already posted above, it doesnt need any .dml.

Maybe I'm missing something but I don't believe that it's normal gamesys behavior to have the blood splats spawn from the player when you get shot, it will only show up on enemies that you shoot. I'm guessing you have a gamesys mod that added this property to the player. If you know the gamesys settings, you can port these to a .DML and include this in your package and it will automatically add the effect without modifying the gamesys.
Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c6bcd
nope, i have a completely new install, no gamesys.. it doesnt show up for you?

6648e9a5c6c98blaydes99

Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c6d23
Wow, that's crazy. I'll run around and get shot some more but I tried this a bunch last night and didn't ever get it to show up - I guess I could be doing something wrong. Do you have Secmod or some other mod installed? I think those mods added functionality like this.

6648e9a5c6e24Silver83

Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c6e78
Now that you guys mention it...I don't have blood on my screen as well :) Only enemies are bleeding like this...

6648e9a5c731avoodoo47

Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c736a
note on the eggs - at some places, they seem to be slightly more transparent then they really should be. looking at the source files, a slight edit to the meaty texture (Clustero.dds) would probably fix it.

//duh, already reported a few posts above.

//ok, this can be fixed by getting rid of the alpha channel on the main texture surface while selecting a fitting background color. I really have no idea whether this breaks something else, so do it at your own risk.
« Last Edit: 03. February 2013, 22:45:29 by voodoo47 »
Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c74ad
I removed transparency completetly for that texture, see if that works, it doesnt look like it would be needed for that mesh, hopefully it's not used anywhere else, where it's needed..

6648e9a5c7556voodoo47

Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c7593
yup, that does the trick. I don't think the egg texture is used anywhere else, so this should be safe to do.

6648e9a5c7631ZylonBane

Re: SS2 Vurt's System Shock 2 Goo
6648e9a5c768b
Memo to self: Upgrade the hell out of that damn blurry turret texture.

Your name:
This box must be left blank:

In which year was System Shock 2 released:
1 Guest is here.
You seal the temple, and realize the 4 Elemental Dragons are loose!
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6648e9a5c7798