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Topic: SS2 NoSpiders Read 81320 times  

664a271d9dfd8
Tags: °SS2 °DML

A mod for arachnophobiacs that deletes all spiders from the game, and replaces them with worms. NoSpiders_Uni is the latest version of the mod, the original zip is only kept for archivation purposes (and oldDark compatibility, for those few that may need it). Once the mod is loaded, starting a new game is highly recommended/required.

Quote by Uni Readme:
this mod, once activated, will slaughter ALL spiders EVERYWHERE, vanilla, SCP, fan missions, it just won't care. a worm will be spawned at their place. pre-placed spider corpses will also be removed.

note: if the level does something scripted with a spider, this mod will break it (no change there, the previously available mods that were removing spiders are not any different) - a good example would be the Eng2 Many sequence, while the spiders will be converted into worms properly, they will not patrol around like the spiders did (as that part is scripted on the spiders, and will die with them).
Quote by Jocke Readme:
I have now set the spiders to be destroyed as soon as they are created. As a safeguard I've also set them to be invisible, completly silent, slower then your avarge dead slug, have one (1) hitpoint, have weapons that make no damage AND they are on the Good team so any other AI's around will slay them! That enough for ya? ;)
« Last Edit: 10. June 2023, 09:29:14 by Moderator »
Re: SS2 Jocke NoSpiders V2
664a271d9e147
Is it possible to use this mod with others that modify the .GAM file also?
Re: SS2 Jocke NoSpiders V2
664a271d9e25b
No, that's not possible. You could of course add the few changes Jocke made to another shock2.gam using shocked.
Re: SS2 Jocke NoSpiders V2
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Is...there a tutorial on how to do this? Or a way to find what modifications he made?
Re: SS2 Jocke NoSpiders V2
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I can't tell you exactly how to do it (Jocke said what he did.), but here is a beginners tutorial.
And you can always ask in the SS2 mission design forum on ttlg.com.

664a271d9e54cDigital Hitman

Re: SS2 Jocke NoSpiders V2
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I've played the entire game with this mod on...
there is one problem... when you reach sim unit 3
a lot of Spiders come out Malick's audio log said that
people will feel "sorrow" and when I reached sim unit 3
the two doors opened up and nothing happends  :biggrin:
that will save a lot of bullets...

Re: SS2 Jocke NoSpiders V2
664a271d9e690
What exactly is the problem then?

664a271d9e75fDigital Hitman

Re: SS2 Jocke NoSpiders V2
664a271d9e7cb
the audio log said the it was going to be hard
I thought it was too easy is it possible that
you can delete the audio log or the replace it with
two rumblers or something
Re: SS2 Jocke NoSpiders V2
664a271d9e8e9
I personally think this goes well beyond the scope of this odd mod. But if someone wants to add rumblers, who am I to stop them. I like spiders. In games.

*hiss hisssssssss*

664a271d9e9a1ss2user

Re: SS2 Jocke NoSpiders V2
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i HATE spiders in games, so this is great news to me

my only question is that when i downloaded the MOD, it featured a game file simply called 'shock2.gam' not 'shock2_nospiders.gam as he suggested - i'm assuming though he's simply made a change and renamed it in advance?

664a271d9ea92Accoch63

Re: SS2 Jocke NoSpiders V2
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Well, personally I would delete all spiders EXCEPT the ones surrounding Sim Unit 3; provide a nice few moments of terror for people who aren't expecting it.
Re: SS2 Jocke NoSpiders V2
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ss2user: correct, it's been renamed in advance, probably by myself, so it will work flawlessly with the modmanager.

Accoch63: This mod isn't for pussies who don't like spiders. They should just get over it. This mod is for people who have an abnormal fear of spiders and therefor cannot play the game. Leaving a few spiders in would miss the point, as people with a severe arachnophobia couldn't continue the game at this point.

664a271d9ec87Accoch63

Re: SS2 Jocke NoSpiders V2
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Right, I know, that was just me being the evil bastard I am.

664a271d9eda4Karis35

Re: SS2 Jocke NoSpiders V2
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I fear spiders :sweat: this is why this mod is correct for me :thumbwink: If you ask why i fear spiders... :rolleyesgreen: When i was kid my friend did drop a lot of spiders on top of my head  :p
« Last Edit: 27. July 2008, 19:35:19 by Kolya »

664a271d9ee95Scorpion

Re: SS2 Jocke NoSpiders V2
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I'm an arachnophobe too. Though I tend to waste ammo on them and miss alot of the time T_T
Re: SS2 Jocke NoSpiders V2
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An arachnophobe named Scorpion. Only just noticed.

664a271d9f5b3Enchantermon

Re: SS2 Jocke NoSpiders V2
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But if someone wants to add rumblers, who am I to stop them.
That's not a bad idea, actually. It really doesn't make sense for the doors to open up without anything there, especially after the aforementioned log.
An arachnophobe named Scorpion. Only just noticed.
Yeah, that's...strange.

664a271d9f6e0Enchantermon

Re: SS2 Jocke NoSpiders V2
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I took the liberty of making a small addition to the Sim unit trap so Malick's log will make sense even with this mod installed. Let me know what you think. ;)
Be advised that this new version replaces ops4.mis in addition to shock2.gam, so be sure to back up both files before installing.

664a271d9f813XenoSpyro

Re: SS2 Jocke NoSpiders V2
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Its very possible to do the "Sorrow" Sim unit 3 thing with only your melee weapon.
But I guess thats just me playing the game too much. =p

664a271d9f9f8Fironkkuify

Re: SS2 Jocke NoSpiders V2
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Aw, how could you guys hate the adorable little bastards?

664a271d9fb44ZylonBane

Re: SS2 Jocke NoSpiders V2
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Stop making me want to punch you.

664a271d9fc30Fironkkuify

Re: SS2 Jocke NoSpiders V2
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It was a joke.  Don't burst a vein.  I'm aware that people take the spiders out due to arachnophobia or just a plain dislike of them.

664a271d9fd5fZylonBane

Re: SS2 Jocke NoSpiders V2
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Apparently you're not aware that the last post to this thread was almost a year ago. How about if in the future you don't amuse yourself by thinking up stupid things to post to threads that are perfectly well off without your dazzling wit.

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