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Topic: SS2 NoSpiders
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Re: SS2 Jocke NoSpiders V2
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Your evil knows no bounds! :O

664a02c5400b5CFW Magic

Re: SS2 Jocke NoSpiders V2
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Alright, time to learn how to put this mod into DML. Thanks for the links, VooDoo.

Zylon wants me to have a heart attack, respiratory paralysis and then drown in my own puke puddle... That, or I shall go on a flammenwerfer rampage.

EDIT:

So as far as the DML documentation has taught me, it's not possible to create new stims and assign act/react to things, right? Because if that is so, then removing spiders won't be possible. The mod relies on assigning a new stim, making spiders emit this stim and forcing them to react to that same stim by pretty much dieing. I can make them invisible, completely silent, have 1 hp and switched to player team, but they won't self-destruct.

This might take a longer while than I expected it to ...
« Last Edit: 06. November 2015, 01:34:20 by CFW Magic »

664a02c540360voodoo47

Re: SS2 Jocke NoSpiders V2
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yeah, stims and act/react are a no go, but pretty sure there is a way around with all the possibilities that NVscript gives. supported by v2.44 now.

for example, why don't you take a completely new approach to the task, and convert all the spiders into worms, or bags of chips, or whatever does not make you want to pull out your flamethrower upon level start.
« Last Edit: 13. December 2015, 01:31:46 by voodoo47 »

664a02c540489Yankee Clipper

Re: SS2 Jocke NoSpiders V2
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Maybe the pumpkin head spider world do the trick. Can't imagine even a severe arachnophobia would be too bothered by that

664a02c540596voodoo47

Re: SS2 Jocke NoSpiders V2
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I don't think adding a pumpkin with a glowing face would help an arachnophobiac out.

664a02c54071dZylonBane

Re: SS2 Jocke NoSpiders V2
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The cure for fear of spiders is MORE SPIDERS. The BotM and SHODAN bosses are now giant, screen-filling spiders. That shoot spiders at you.
Re: SS2 Jocke NoSpiders V2
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Added to the cure is turning all the worms into spiders and there will be a Spiderblend implant where you have to eat the spiders.

[Image deleted by moderator.]
« Last Edit: 08. November 2015, 21:36:08 by Kolya »

664a02c540b99System Shocked

Re: SS2 Jocke NoSpiders V2
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@ CFW Magic

Don't forget that   .   .   .   .   .

[Image deleted by moderator.]

« Last Edit: 08. November 2015, 21:38:12 by Kolya »
Re: SS2 Jocke NoSpiders V2
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Anyone who posts a picture containing spiders here or ridicules Arachnophobia gets a 5 day ban. Are we clear?

664a02c540d86Yankee Clipper

Re: SS2 Jocke NoSpiders V2
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Myself, I have never been much bothered by spiders. However, this thread is starting to look a little scary.

664a02c540e5aZylonBane

Re: SS2 Jocke NoSpiders V2
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Opiliones are okay though, right?

664a02c540f4fYankee Clipper

Re: SS2 Jocke NoSpiders V2
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Is it my imagination, or are some of the arachnids in the Many cutscene different than the others (and new to scp b2)? I saw some with some white markings on their bodies and they had a slightly different shape. Opiliones, maybe?
Re: SS2 Jocke NoSpiders V2
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Maybe I sounded too harsh due to the brevity of my post. I understand that a fear one doesn't share is absurd and hilarious. I don't have Arachnophobia myself. But if System Shock triggered social phobia, how many here would be able to mock that as easily?
So please show respect and empathy or refrain from posting in this particular thread. Thanks.

//Opiliones are arachnids and therfore no exemption. Did you really have to ask?

664a02c541ab1CFW Magic

Re: SS2 Jocke NoSpiders V2
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I can't seem to get the DML part to work properly (not having enough time to really dig into the guides to DML might be an issue here), however, for anybody who still wants it, here is the revised and all fixed up version of shockscp.gam

I might get back to attempting to switch spiders into something else, but don't expect it too hard. Trying to replace them by worms made BotM rather complicated due to how small these are and the lack of a flashlight, and replacing them with rumblers is guaranteed to rip up anybody who didn't play the game for at least 4/5 times (or doesn't play on easy).

Another suggestion stems from voodoo's proposition to replace the spider model and give it new sounds, but I'm nowhere near 3D graphics and animation, so I'll have to bow out for now.

Feel free to use this as you see fit. Yell at me if something's broken/not working. I'll attempt to fix it ASAP.
[shockscp.zip expired]
« Last Edit: 10. January 2016, 06:06:15 by CFW Magic »

664a02c541c38voodoo47

Re: SS2 Jocke NoSpiders V2
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time for some dml/NVscript magic - the attached mod, once activated, will slaughter ALL spiders EVERYWHERE, vanilla, SCP, fan missions, it just won't care. a worm will be spawned at their place. pre-placed spider corpses will also be removed.

note: if the level does something scripted with a spider, this mod will break it (no change there, the previously posted mods that were removing spiders are not any different) - a good example would be the Eng2 Many sequence, while the spiders will be converted into worms properly, they will not patrol around like the spiders did (as that part is scripted on the spiders, and will die with them).


//attached to the first post after a round of (successful) tests.
« Last Edit: 13. December 2015, 01:23:42 by voodoo47 »

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