664bd5a9b4507

664bd5a9b4ba9
1 Guest is here.
 
664bd5a9b5250
There's a small mod I'd like to test and I need to see all enemies in-game in a passive/non-hostile state. Is there a way to turn invisible or skip levels? Thanks.

664bd5a9b5579voodoo47

664bd5a9b55de
usually you would do this in the editor. SS2tool can install it for you, tick the editor box during setup.
[unaware.jpg expired]
664bd5a9b5981
voodoo47
Wonderful! I'll definitely use this. Is there any way to skip levels though? That would still be useful. Thanks.  :)

664bd5a9b5a84voodoo47

664bd5a9b5aeb
in the editor, you just load whichever level you want.

note that the editor will not load dmls automatically, you need to do it manually by typing dbmod_load into the command window lower right.
664bd5a9b5dcf
voodoo47
Right, so I deactivate AI awareness in the 'Toggle' settings, and then load one of the dml files by typing 'dbmod_load missionfilename'? Sorry, I've never used the editor before. 😯

664bd5a9b5e92voodoo47

664bd5a9b5ee8
you start the editor, load a map, load a dml, and then go ingame (Game/Game mode). return to the editor by pressing ALT+E once done with whatever needs to be checked.

664bd5a9b618asarge945

664bd5a9b61e7
I have found "Toggle AI Awareness" doesn't actually seem to work for me.

But "AI Sleep All" works perfectly.

664bd5a9b6293voodoo47

664bd5a9b62e9
toggle will only work on AIs that already exist iirc.

664bd5a9b6393sarge945

664bd5a9b644c
I get no effect whatsoever. The enemies already in the map still attack me as normal.

664bd5a9b64f4voodoo47

664bd5a9b6544
that would suggest editor issue/being broken. new clean SS2 install recommended.

664bd5a9b67e1ZylonBane

664bd5a9b683c
toggle will only work on AIs that already exist iirc.
No, Toggle AI Awareness makes the player invisible to all present and future AIs.

664bd5a9b68e9voodoo47

664bd5a9b6939
could have sworn freshly spawned grubs ignore it.

664bd5a9b6a20sarge945

664bd5a9b6a75
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

664bd5a9b6ca2ZylonBane

664bd5a9b6d00
could have sworn freshly spawned grubs ignore it.
Grubs patrol very randomly. It's easy to mistake their random bouncing around for tracking the player.

664bd5a9b6ff9Nameless Voice

664bd5a9b7056
I don't know why anyone would want to actually play through this game without combat, though.

SS1 had a "zero" combat difficulty that made all the enemies not attack and die in one hit.

664bd5a9b75e6RoSoDude

664bd5a9b7641
If you want to actually be able to play through the game properly (without using the engine), I'm sure someone could make a DML to make all the enemies blind and deaf by attaching the blind and deaf metaprops to the Monster archetype.

I don't know why anyone would want to actually play through this game without combat, though.

I actually made it for someone already for the purpose of taking video of the levels with wandering enemies ignoring the player.

Here's the AI disabler mod. Load it with Blue Mod Manager in the usual way, above any other mods.

It just makes every AI blind and sets their team to neutral (I think the latter is necessary for security cameras/turrets).

Your name:
This box must be left blank:

Trioptimum executive Edward ____ (Fill in the last name):
1 Guest is here.
…Yeah, it does all seem horribly cynical and manipulative, doesn’t it?
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664bd5a9b77d3