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Topic: SSR - Remember Citadel: Music Restoration Read 1073 times  

6647e8f26e738Xkilljoy98

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6647e8f26e7b1
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\\Remember Citadel: Music Restoration//
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By Katrina (Kelis98/Xkilljoy98)

Version: 1.5

Created using System ReShock Music Tool by dreamvirtual/deerfarce

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//Mod Features\\
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A mod adding in original and cut music from across the System Shock series.

===System Shock (1994)===
- Original music
- Original MIDI music
- Original Soundblaster 2 music
- Original Mac music
- Remastered music from Mickey Wilson's Citadel Album
- Remastered music from Night Dive Studios

===System Shock 2===
- Music from System Shock 2
- Music from System Shock 2 - No Techno

===System Shock (Remake)===
- Cut music
- Louder and more consistant music
- Combat music always playing

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\\Information//
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The .zip-file comes with one version:
- A version for any Release of System Shock (Remake)

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//Installation\\
--------------------------------

This version can be played with:
- Any version of System Shock (Remake)

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1. Locate Pak files in the Paks folder within your System Shock (Remake) installation folder (....\System Shock Remake\SystemShock\Content\Paks).

2. Make a backup of the files (copy it and put it somewhere else).

3. Within the folder place one of the files in the following folders (to delete, remove the added file)

Note: They are organized by game with SS1 for System Shock (1994), SS2 for System Shock 2, and SSR for System Shock (Remake)

   * SS1 - Original Music Restored

   * SS1 - Original Soundblaster 2 Music

   * SS1 - Original MIDI Music

   * SS1 - Original Mac Music

   * SS1 - Original Music Remastered - Citadel by Mickey Wilson

   * SS1 - Original Music Remastered - Night Dive Studios

   * SS2 - System Shock 2 Music

   * SS2 - System Shock 2 Music - No Techno

   * SSR - Cut Content Music Restored

   * SSR - Louder Music

   * SSR - Combat Music Only


4. Start the game

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||Q&A||
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Q: How come some music is arranged odd or some is missing

A: Due to the program used, there is a limitation which makes it to where only one song can be place in a level. Once this limitation has a work around then this mod will be updated.


Q: How come the ending music is unchanged?

A: Due to the program used no ending song can be added, this will be corrected once a workaround is found or the tool is updated


Q: How come some songs have an imperfect loop?

A: Due to how some songs are, some songs don't have a perfect loop and have pauses at points. If or when this can be solved it will.
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//Known Bugs\\
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* There are no known bugs at this time

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\\Change Log//
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Version 1.0: Initial Release of Remember Citadel: Music Restoration

Version 1.1: Small Tweaks

Version 1.2: Added Music

Version 1.3: Small Tweaks

Version 1.4: Added Music, Small Tweaks

Version 1.5: Added Music

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//Feedback\\
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All feedback can go either on the mod pages on Nexus, Moddb, or System Shock.org; or on Shodanpedia (Wiki or Discord server).

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||Future Mods||
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- Updates to Remember Citadel: Music Restoration
- Even more yet to be announced!

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\\Credits//
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- Katrina (Kelis98/Xkilljoy98) - Mod Creator
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- dreamvirtual/deerfarce (Creating System ReShock Music Tool)
- Mickey Wilson (Creating Citadel)
- All artists of the original music in System Shock, System Shock 2, and System Shock (Remake)
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« Last Edit: 19. July 2023, 14:07:22 by Xkilljoy98 »

6647e8f26e981Xkilljoy98

  • Company: N/A
« Last Edit: 20. August 2023, 18:20:32 by Xkilljoy98 »
6647e8f26eb49
Care to upload it somewhere else, like gdrive/droppox/gamefront/mediafire? nexus is slow for such uploads, and it's slow on purpose.

6647e8f26ed8fXkilljoy98

  • Company: N/A
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So I tried to unpack the mod paks with Fmodel to get some tracks and mix or edit paks to make custom soundtrack.
I see that each pak has directory in System Shock/Content/Sound/Music/CustomMusic where are placed some playable and exportable tracks, but in every pak there are only original tracks, with the exception of main menu music in some paks. So where are the new tracks which mod actually adds into game? How do I get the .ogg files for tracks used in these mods?

6647e8f26f268Xkilljoy98

  • Company: N/A
6647e8f26f2c2
So I tried to unpack the mod paks with Fmodel to get some tracks and mix or edit paks to make custom soundtrack.
I see that each pak has directory in System Shock/Content/Sound/Music/CustomMusic where are placed some playable and exportable tracks, but in every pak there are only original tracks, with the exception of main menu music in some paks. So where are the new tracks which mod actually adds into game? How do I get the .ogg files for tracks used in these mods?

I wish I could say, but I used this tool:
https://www.nexusmods.com/systemshock2023/mods/78
6647e8f26f3f7
So I've installed music tool, then I downloaded repak, then I downloaded unpack, then I installed Rust, also installed VC build tool. After a while I understood that it was me being a noob with Fmodel, and If I just wanted to extract tracks from these .paks, I could've just use Fmodel instead all of these installed tools, i just didn't know how to utilize it properly.

6647e8f26f529Deu sex

6647e8f26f57f
I'd be delighted to see - or rather hear I suppose - how it is like! (still didn't buy the game, yep..)
« Last Edit: 06. August 2023, 18:17:31 by Deu sex »

6647e8f26f62eXkilljoy98

  • Company: N/A
6647e8f26f67c
The mod tool won't let you add ending music, but they said there is code to add that as an option, but I hadn't figured out how yet

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