🔒 System Shock remake and System Shock 3
1 Guest is here.
664bbb22446a1
14. March 2016, 20:57:47
Didnt see it posted so..#305
https://www.youtube.com/watch?v=okPLF9Ad9ns
dont like the cartoonish character, but everything else looks pretty good.
14. March 2016, 21:06:39
the lighting felt like it didn't fit completely at certain spots, but yeah, not bad, not bad at all.#306
14. March 2016, 21:15:14
I'm impressed by how they're attempting to combine SS1's garish texturing with more modern levels of environmental detail. It certainly gives it a unique, almost pulp sci-fi look.#307
14. March 2016, 21:24:38
I must admit. I also like the style of the visuals presented. But as I already mentioned before, I would like to have a less "cuby" layout. #308
Acknowledged by: Nameless Voice
14. March 2016, 21:39:41
Since SS1's levels are very densely mapped, with most areas fitting tightly together, breaking out of the grid of SS1's original design would require essentially remapping the entire game (when Citadel Conversion Project was still going, they even had problems tweaking the layout to allow doors more than 1 pixel thick). That would be an order of magnitude more work. I'm surprised they managed to gather the budget for even this level of remake, so I'm not about to complain.#309
I noticed that the briefcase at the start has the SS2-era TriOp logo on it. I hope they aren't ditching the wider SS1-era version for this.
I also don't care for the HUD texture wrapping around the left and right edges of the screen. Makes me feel like I'm viewing the game through a porthole.
Legal stuff
Privacy Policy & Terms of Service Contact