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SS2 Repairman
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voodoo47
#24
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14. March 2020, 21:04:29
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1.06 - aand the rick turrets were not doing what they should under certain circumstances. fixed. also tiny boost to the maintenance tool turret heal.
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JML
#25
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15. March 2020, 09:58:02
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What did it heal before? 4hp?
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voodoo47
#26
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15. March 2020, 12:50:55
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5hp, now it's 6. it's still cheaper to let it die and just fix it again, but whatever.
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JML
#27
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15. March 2020, 13:11:46
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Ok. You might want to update the first post saying "5 hp per one skill level".
Acknowledged by:
voodoo47
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Deu sex
#28
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21. January 2021, 19:03:04
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As a continuation of the droid immortality mod, do you think it could be possible to be able to maintain robots you repaired, assuming you have the adequate maintenance skill of course (idk, like 3/4 for lower tier robots and 5 for higher tier ones ?)
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voodoo47
#29
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21. January 2021, 19:42:21
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yes, but not implemented on purpose, this mod is supposed to give repair more value, not maintenance.
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Deu sex
#30
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23. January 2021, 01:50:56
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fair enough
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voodoo47
#31
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01. August 2021, 14:30:50
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so I had the brilliant idea of making those two turrets on ops which are already destroyed when the player arrives repairable as well,
while
keeping their unique and permanent smoke jets intact - sounded like a 5 minute fix.
yeah right. anyway, done and Repairman 1.08 is up, the two already destroyed ops turrets now sport a turret top, allowing a proper repair.
Acknowledged by 2 members:
Hikari
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RoSoDude
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JDoran
#32
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01. August 2021, 15:49:42
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Great, thanks.
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voodoo47
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voodoo47
#33
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21. October 2023, 18:34:22
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1.09 is up - SCP beta5 compatibility fix. time to get this party started.
//quick reupload, handles a possible edge case scenario that could theoretically happen with SCPb4. I think there has been just one download, that person is encouraged to redownload.
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Last Edit: 22. October 2023, 11:51:46 by voodoo47
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Crazy robots: Ain't nobody got time fo dat.
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