SS2 Zygoptera Randomiser
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12. December 2007, 12:50:22
#10
johnnythewolfQuote
Search again. Unless it was in a security crate that you inadvertly triggered the explosion, it's there somewhere. Have you checked behind computers and on top of wall screens?12. December 2007, 13:39:43
I haven't checked on top of wall screens. Feed you soon, thx#11
edit: found it, on top of the comp
17. December 2007, 15:57:47
#12
wcarnationQuote
Does this work with Straylight?22. December 2007, 16:23:25
Straylight is a mod author. Does this mod work with him? Possibly.#13
As for the question whether this mod works with ADaoB: I remember that Zygo said it should be compatible. You should activate the Randomiser after ADaoB.
Note: This will only work /mostly/. Some of ADaoB's fixes will break. Also random stuff may happen. You asked for it.
02. February 2008, 00:55:31
#14
ZygoQuote
To clarify, theoretically at least Random ought to be compatible with any gamesys mod, unless it does genuinely funky stuff to objects. I added most of the mis file fixes from ADAOB into Random as well so it ought to theoretically be compatible with it.Practically though, I would expect some problems, though hopefully nothing game breaking.
I am still working on this BTW, though progress has been slow, not least because I hate all the testing it requires- I reckon I'd spend more than six times as long testing as actually adding stuff and it just gets worse the more I change. I'm trying to get rec and ops done in one go, and will hopefully have Spawn Control fully integrated too. No ETA though.
Er, agreed. I didn't think I'd done this anywhere. If anyone can tell me where this occurs I will fix it, as it is a mistake. I'll also have a look into the camera and the pistol issues, though I've never encountered them myself.And you should NOT hide mandatory items (especially keycards) in security crates.
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