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Topic: how do you change CM costs ? Read 374 times  

664ab08ee0d91notaavatar

664ab08ee0e22
How does the CM cost thing work?

I basically want to play on impossible but have the CM costs be like easy. I find the increased spawns and damage and stuff fun, but the scarcity of CM is annoying. Is it possible to modify some game files to do this?

It won't be as hard but it should be fun to have some fast paced frantic combat situations.

664ab08ee106fvoodoo47

664ab08ee10ca
change difficulty in the options menu before and after upgrade.

664ab08ee13fbRoSoDude

664ab08ee1480
Alternatively, load this as a DML mod.

Code: [Select]
DML1

TagBlock "DIFFPARAM"
{
"Upgrade Mult: Playtest" 0.85 //was 1.00
"Upgrade Mult: Easy" 0.85
"Upgrade Mult: Normal" 0.85 //was 1.00
"Upgrade Mult: Hard" 0.85 //was 1.40
"Upgrade Mult: Imposs" 0.85 //was 1.80
"Upgrade Mult: Multi" 0.85 //was 1.40
}

This makes all difficulties have the same upgrade costs as Easy difficulty.

664ab08ee15bcnotaavatar

664ab08ee1614
I am pretty sure that I had impossible spawns get stuck on BOTM when I did the menu trick (rumblers just kept appearing) for CMs and I thought it was pretty fun, even with normal mode health. I noticed that when I did a hard mode replay it was still not as many spawns.

Is there also a way to adjust price of items? I kind of wanted like the Ss1 selector where you can select enemy difficulty, resource costs, difficulty of puzzles to make a custom difficulty game.

For instance I am looking forward to eventually trying impossible mode spawns with a repair heavy build on secmod 3 so I can work on maintaining the sentries on ops, engineering and maybe others against heavy spawns.

664ab08ee16efnotaavatar

664ab08ee173e
its very fun with high energy level too, since you don't really run out of ammo so long you can keep your guns repaired and know the locations of the things. I might just need to figure out how to spawn in another plasma uzi after you finish rec/ops so its feasible to deal with rumblers.

664ab08ee17e4notaavatar

664ab08ee1834
and it might be a good way to try multiple auto fire increased rate laser pistols out.

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