6649e9844e3dc
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
17 Guests, 1 Member
fox
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
Community
»
Recreation Deck
»
SS1 EE Bugs/differences with original
6649e9844e8f6
1 Guest is here.
New topic
Reply
Topic:
SS1 EE Bugs/differences with original
Read 476 times
6649e9844ecc9
Gawain
#0
Report
Quote
Reply
04. November 2023, 21:46:01
6649e9844ed2e
I found one bug in SS1 EE:
In original version if you throw items into elevator they are moved outside of the elevator door when you change the level.
In EE the items disappear.
In the source code it is handled by "elevator_janitor_run" function in OBJUSE.C
There is another similar code under ELEVATOR_PACKRAT define that seems to save the objects in memory. I don't think that code is used in the original.
6649e9844ee6f
Valet2
#1
Report
Quote
Reply
09. November 2023, 07:00:54
6649e9844eecb
Also the random number generator from the computer nodes is broken, and it results in the same code every time.
The screens in the lobby of deck 6 are stuck with the same picture, not showing the codes.
Your name:
This box must be left blank:
Name the default melee weapon in System Shock:
1 Guest is here.
New topic
Reply
toots: Term of endearment roughly equivalent to baby. Note: Only applicable if you live in a black and white movie.
Home
»
Community
»
Recreation Deck
»
SS1 EE Bugs/differences with original
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
6649e9844efdf