6649f5cfbf4be
1 Hour
1 Day
1 Week
1 Month
Forever
Forgotten Password
Sign up
17 Guests, 2 Members
Briareos H, Karis35
Home
Sign up
About
MOTHER
Search
Mobile
Home
»
Community
»
Recreation Deck
»
SS1 EE Bugs/differences with original
6649f5cfbfa07
1 Guest is here.
New topic
Reply
Topic:
SS1 EE Bugs/differences with original
Read 477 times
6649f5cfbfd95
Gawain
#0
Report
Quote
Reply
04. November 2023, 21:46:01
6649f5cfbfe03
I found one bug in SS1 EE:
In original version if you throw items into elevator they are moved outside of the elevator door when you change the level.
In EE the items disappear.
In the source code it is handled by "elevator_janitor_run" function in OBJUSE.C
There is another similar code under ELEVATOR_PACKRAT define that seems to save the objects in memory. I don't think that code is used in the original.
6649f5cfbff43
Valet2
#1
Report
Quote
Reply
09. November 2023, 07:00:54
6649f5cfbffe3
Also the random number generator from the computer nodes is broken, and it results in the same code every time.
The screens in the lobby of deck 6 are stuck with the same picture, not showing the codes.
Your name:
This box must be left blank:
TriOptimum counter-terrorism consultant Rebecca ____ (Fill in the last name):
1 Guest is here.
New topic
Reply
Tell me about your mother.
Home
»
Community
»
Recreation Deck
»
SS1 EE Bugs/differences with original
Contact
SMF 2.0.19
|
SMF © 2016
,
Simple Machines
|
Terms and Policies
Green theme
Brown theme
Bright theme
Match OS theme
FEEP
Loading...
6649f5cfc00ed