6633f19922e4d

6633f199234d5
1 Guest is here.
 

Topic: LGC Bioforge Read 43266 times  

6633f19923f2f
Bioforge Manual and Origin's Official Bioforge Guide

6633f19924056Crowley

6633f199240a7
The main character here looks very similar to a warrior cyborg in System Shock.

6633f1992415bJoshsmog

6633f199241a8
Is there something I'm missing? Looking Glass isn't mentioned anywhere on the wiki, did some looking glass people work at origin? I can't find any connection to LGS.
6633f199243a5
I took over the Looking Glass Classics which had previously been hosted at various sites including TTLG. So I cannot tell you exactly why Bioforge was included in this collection in the first place.
However Warren Spector worked at Origin Systems, although not on Bioforge, I think. Ken Demarest, the director of Bioforge later worked on Deus Ex: Invisible War (2003) and Thief-Deadly Shadows (2004). From what I know, the two companies Origin Systems and Looking Glass Studios were closely intertwined at the time. System Shock was built using a modified version of the Ultima Underworld (1992) engine and was published by Origin. Ultima Underworld had been created by Paul Neurath and Doug Church, produced by Warren Spector at Origin Systems, when Looking Glass was still "Blue Sky Productions".
I guess someone who has been there could explain this better. I would suggest to look out for tidbits of information in the interviews of these fellows: http://feeds.feedburner.com/LGSpodcast

6633f19924798unn_atropos

6633f19924800
°podcast°bioforge°stay forever
A german podcast about Bioforge.
Can't tell you if it's any good. Did not listen to it yet, because I have not played the game.
http://www.stayforever.de/2013/12/folge-30-bioforge/
6633f19924a30
Really loved that game.

Astonishing how they created a character that would limp, show wounds, being organically beliavable considering the means they had at that time. I remember being enruptered by the intro and deeply involved in the game itself. It was too difficult though and I could never finish it. Out of respect for it, I never even checked for a walkthrough or for help because I always thought it deserved to be played to the end again once I'd be a better player. Unfortunately, it never happened.

6633f19924dbfRocketMan

6633f19924e23
I had to use a walkthrough once or twice because I was stuck and the game stops being fun for me when I can't progress for hours at a time.  I wish I could have finished it on my own but fortunately, my weakness helped me salvage the game and for that I'm grateful because I enjoyed it immensely.  If only that experimental weapon were more powerful!

Your name:
This box must be left blank:

The deck number where you shall meet Dr. Janice Polito:
1 Guest is here.
Certainly it constitutes bad news when the people who agree with you are buggier than batshit.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6633f1992509a