66473baaa26ed

66473baaa2de3
1 Guest is here.
 

Topic: LGC Bioforge Read 46293 times  

66473baaa3673
Bioforge Manual and Origin's Official Bioforge Guide

66473baaa376dCrowley

66473baaa37bb
The main character here looks very similar to a warrior cyborg in System Shock.

66473baaa385eJoshsmog

66473baaa38b5
Is there something I'm missing? Looking Glass isn't mentioned anywhere on the wiki, did some looking glass people work at origin? I can't find any connection to LGS.
66473baaa3a9e
I took over the Looking Glass Classics which had previously been hosted at various sites including TTLG. So I cannot tell you exactly why Bioforge was included in this collection in the first place.
However Warren Spector worked at Origin Systems, although not on Bioforge, I think. Ken Demarest, the director of Bioforge later worked on Deus Ex: Invisible War (2003) and Thief-Deadly Shadows (2004). From what I know, the two companies Origin Systems and Looking Glass Studios were closely intertwined at the time. System Shock was built using a modified version of the Ultima Underworld (1992) engine and was published by Origin. Ultima Underworld had been created by Paul Neurath and Doug Church, produced by Warren Spector at Origin Systems, when Looking Glass was still "Blue Sky Productions".
I guess someone who has been there could explain this better. I would suggest to look out for tidbits of information in the interviews of these fellows: http://feeds.feedburner.com/LGSpodcast

66473baaa3e52unn_atropos

66473baaa3eb1
°podcast°bioforge°stay forever
A german podcast about Bioforge.
Can't tell you if it's any good. Did not listen to it yet, because I have not played the game.
http://www.stayforever.de/2013/12/folge-30-bioforge/
66473baaa406c
Really loved that game.

Astonishing how they created a character that would limp, show wounds, being organically beliavable considering the means they had at that time. I remember being enruptered by the intro and deeply involved in the game itself. It was too difficult though and I could never finish it. Out of respect for it, I never even checked for a walkthrough or for help because I always thought it deserved to be played to the end again once I'd be a better player. Unfortunately, it never happened.

66473baaa4311RocketMan

66473baaa4364
I had to use a walkthrough once or twice because I was stuck and the game stops being fun for me when I can't progress for hours at a time.  I wish I could have finished it on my own but fortunately, my weakness helped me salvage the game and for that I'm grateful because I enjoyed it immensely.  If only that experimental weapon were more powerful!

Your name:
This box must be left blank:

____ at you, hacker: a pathetic creature of meat and bone!  (Fill in the missing word):
1 Guest is here.
You might rekindle a lost love. Or make a new one.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66473baaa459f