SS2 Christine FM1: Ponterbee Station V5

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66485d5cf4230
ZylonBaneQuote
You're ignoring the third option: Do exactly what SCP does to work fine with or without SHTUP.
66485d5d0018d
voodoo47Quote
that will work because SCP is getting loaded as a mod. basically, this is an edge case scenario where you are semi-screwed no matter what you do, afaik, there are 3 options here;

1) leave the original lowres custom skyboxes active. the result is lowres skyboxes at all times
2) take the hires station skybox from SHTUP and include it with the FM. hires skyboxes, but taking a chunk of SHTUP and placing it into the FM. potential SHTUP update will not be reflected
3) don't include any skybox in the FM. SHTUP skybox will be loaded, but no skybox if SHTUP is not active

choose your poison.
66485d5d00258
ZylonBaneQuote
There's a nuclear option: Include SCP's lo-res station skybox in the GOG/Steam/SS2Tool build. So it essentially becomes a vanilla asset.
66485d5d0031d
voodoo47Quote
hadn't thought of that - which is odd, because I've already done it in the past (extra model in the tool resources to make sure priorities work properly). yeah, that is a perfectly workable solution, will push the skybox into the tool (that will suffice).
66485d5d003c7
ZylonBaneQuote
Oh god what have I done.
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