664867ef6415e

664867ef6467d
1 Guest is here.
 

Topic: SS2 Christine FM1: Ponterbee Station V5
Page: « 1 ... 14 [15]
Read 303185 times  

664867ef64df6voodoo47

664867ef64e64
that will work because SCP is getting loaded as a mod. basically, this is an edge case scenario where you are semi-screwed no matter what you do, afaik, there are 3 options here;

1) leave the original lowres custom skyboxes active. the result is lowres skyboxes at all times
2) take the hires station skybox from SHTUP and include it with the FM. hires skyboxes, but taking a chunk of SHTUP and placing it into the FM. potential SHTUP update will not be reflected
3) don't include any skybox in the FM. SHTUP skybox will be loaded, but no skybox if SHTUP is not active

choose your poison.

664867ef64f8aZylonBane

664867ef64fed
There's a nuclear option: Include SCP's lo-res station skybox in the GOG/Steam/SS2Tool build. So it essentially becomes a vanilla asset.

664867ef650bbvoodoo47

664867ef6510b
hadn't thought of that - which is odd, because I've already done it in the past (extra model in the tool resources to make sure priorities work properly). yeah, that is a perfectly workable solution, will push the skybox into the tool (that will suffice).

664867ef652eavoodoo47

664867ef65336
well I wasn't the one unhappy about the current situation, now was I. anyway, if you don't want me to do that, then I'm perfectly ok with leaving things as they are now - whoever will end up with no skyboxes will be shown the error of their ways and pointed to SHTUP.

664867ef653c4ZylonBane

664867ef6540f
Ehhhh, it's not like it hurts anything being included in the base distro.

664867ef65492voodoo47

664867ef654de
my thoughts exactly. to the toolmobile!

664867ef6589aStefano

664867ef658f5
ChristineFirst of all, kudos to Ponterbee Station (v5), very high level of design, interaction and depth. I'm currently playing Nightwalker (v3) and, despite just getting started, it seems to be just as fabulous.
I wanted to report a (possible) bug that I found in Ponterbee Station, namely the fact that all the Nanites have completely disappeared (I had over 2000). I believe it is associated with the Recycler, as it happened to me after a few uses (20-30) of the same. Fortunately I had a not too old save (20' of game?). I reloaded and just dropped the Recycler from the inventory. No anomalies occurred in the rest of the game.
I don't know if it's a known problem or if it was a case.
Thank you very much,
Stefano

664867ef659dbvoodoo47

664867ef65a2b
this is a known SS2 bug (the stack reducer), not related to the fan mission. the only thing you can do is load a save before it happened, or alternatively, spawn enough nanites/other items to compensate.
Acknowledged by: Christine

664867ef65c81Christine

664867ef65cdf
It never happend to me, but one of my betatesters had this bug one time with cyber moduls.
I don't believe it is associated with the recycler. I'm using the recycler very, very often, but never had this problem. :thinking:

664867ef65ecaStefano

664867ef65f1f
voodoo47Thanks a lot for your input, good to know, I'll pay more attention then

664867ef6613cStefano

664867ef661a6
ChristineThanks a lot for your input, good to know, I'll pay more attention then
664867ef6669b
Marvelous work on this FM. I understand that making a proper FM for SS2 is pretty hard when compared to Thief, given how the kind of game flow that games like SS2 or DX require is best suited to a lengthier experience than what you'd get with your average Thief mission. The community might not have made a lot of FMs over the years, but most of the ones we've got are very good.

My only complaint is the voice acting, which I've found to be very out of tune with the rest of the experience. I understand that this is fan work so that I shouldn't expect professional voice acting, but I couldn't help but feel the disconnection between how on par with LGS' original work the level design was and how amateur the voice logs sounded. Still, this is a minor complaint compared to how well done everything else was. I look forward to playing the rest of the series!

664867ef66789voodoo47

664867ef667da
the only VOs that were really hard to listen to as far as I'm concerned were the Shodan clips, you just cannot have proper Shodan without Terri. the rest is fine, if we consider the vanilla clips 10/10 then they are in the 7-9 range.

anyway, the Shodan VOs we can fix now.
664867ef66a99
voodoo47Perhaps I'm just spoiled! I remember playing The Nameless Mod for Deus Ex and being in awe at how good the voice acting was in it. As for the remade SHODAN VOs - yeah, I've actually played the FM with those. They're obviously excellent.

664867ef66b7evoodoo47

664867ef66bcb
well yes, it's not up to par with the best Thief FMs VOs, but it does the job. definitely better than quite a few vanilla SS1 emails/logs, some of those really are just random people from the office pretending to voiceact.

hey Carl the coffee guy, you wanna have your voice in a game?
« Last Edit: 19. September 2022, 11:28:41 by voodoo47 »
664867ef66cc6
just finished this, damn great mod

does anyone know where to find Garret's secret? its the only side quest I didn't complete

664867ef66d5cChristine

664867ef66db0
Thank you  :)

Look in the garden section, near some Pine Trees
664867ef66fc9
Christine
Are you referring to the little lab area below the garden stairs? Because I searched around that place before and couldn't find any use for Garret's code, am I missing something?
664867ef67174
Yes you are. Search up those stairs for a semi hidden area. Its there but sometimes hard to see. Look behind bushes etc.
664867ef67418
Stingm
Found it! I'm a bit disappointed because I was banging my head against this secret expecting story details or audio logs ¯\_(ツ)_/¯

Anyways I'm happy now that I've 100 precented this so I can move on to nightwalker

Your name:
This box must be left blank:

Name the company that developed System Shock 2:
1 Guest is here.
hilarity ensues
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
664867ef6751e