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Message: [quote author=karma link=msg=1869 date=1191038595] The key is to make a model, change like it would a animation. Basicly if you have 5 animations to pump the front, you would make 5 diffrent models, each at a diffrent stage of the action, and somehow* allow those models to be played in a line after each shot. Least thats how they did in in duke3d and jdoom before they ported the models over to quake2 "that used true key frames" (i speak of the add-on's inhancements made to them years after, not the old games themselfs ;)) "shrugs" [/quote]
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