6633ad2294716

6633ad2294d0e
2 Guests are here.
 

Topic: SS2 Shotgun Replacement - Doom3 Shotgun Read 51964 times  

6633ad22953a7
Tags: °weapon °sound °SS2 °obsolete

I converted the shotgun from the Doom3 demo to System Shock 2. I don't know if this is considered heresy :) The model itself had to be edited; a lot of faces were removed using Blender before Shock would allow the model.

I only converted the viewmodel, I might try to convert the world model as well, depends on your reactions ;) Suggestions are always welcome.

Regards,

-Seb

Edit: updated the mod, now with 'new' sounds.
Edit: updated with the worldmodel, thanks Nameless Voice!!

//Version 2 is SCP compatible, and probably requires NewDark.
« Last Edit: 15. November 2015, 15:43:42 by voodoo47 »
6633ad22956d9
Thank you, it's a good change for the standard shotgun. The hand looks very cool. The gun is rather plain but believable.
I noticed a little flicker on the top but it's tiny and non obtrusive.
6633ad22957f4
Thanks! I have not noticed the flicker yet, but I'll keep an eye out for it.

If anyone is interested, I have the shotgun sounds as well. If anyone needs the model's files (.3ds / .obj, textures) I'll be glad to be of service.
6633ad2295912
I'd add the sound to the mod. The few people who want a D3 shotgun without the sound can still delete it from the archive.
6633ad2295a12
Archive & first post updated. Maybe this weekend I'll convert the world model as well, for the sake of completeness :)
6633ad2295aff
That would be nice. It's kinda odd getting a different gun than you picked up.

6633ad2295e40blaydes99

6633ad2295e98
You've done some really nice work so far - any progress with animations and the like?
6633ad2296078
I can't do animations; first of all, there is no tool (I think) to import those animations from the D3 shotgun, second, the shotgun model of SS2 is a static mesh (correct me if I'm wrong) which can't have animations.

Then there's the problem with my limited amount of time ;) combined with the fact that I'd like to replace the worldmodel as well, but can't seem to convert it properly (from SS2 to a 3ds file; so I can't make the new model fit correctly). It'll take time I'm afraid.

6633ad22961c4Nameless Voice

6633ad229622d
Only mêlée weapons have true animations; the guns are basically just static meshes.

Shotgun world model in .3ds format attached.
« Last Edit: 23. June 2009, 20:15:15 by Kolya »
6633ad229646a
Do you remember how many times it had been downloaded? Then I will set it back to that (plus the current).
6633ad229658b
The previous zip was downloaded 16 times, can't remember the one before that :) Thanks in advance!

6633ad22966e6ZylonBane

6633ad2296738
Just a heads-up to anyone trying this mod-- If you haven't merged the Patch folder with the main install, the changed world model won't show up (since the patch updates several weapon world models, and the Patch folder overrides everything). Took me way too much hair-pulling before I figured that one out.

Alternatively, as a quick fix you can create an OBJ folder inside the PATCH folder and put the world models in there.
6633ad22968a3
I hope there are only few people left who might even run into this problem.
Anyone who follows the SS2 Technical FAQ won't have it, as the SS2 Tool merges the CRFs for them while "Patching Up".
« Last Edit: 21. February 2008, 03:00:32 by Kolya »

6633ad229694fkishkumen

6633ad22969b0
A great mod which really enhances my favorite weapon in SS2. Thanks Seb!
6633ad2296aff
The key is to make a model, change like it would a animation.

Basicly if you have 5 animations to pump the front, you would make 5 diffrent models, each at a diffrent stage of the action, and somehow* allow those models to be played in a line after each shot.

Least thats how they did in in duke3d and jdoom before they ported the models over to quake2 "that used true key frames"
(i speak of the add-on's inhancements made to them years after, not the old games themselfs ;))

"shrugs"

6633ad2296bd6Nameless Voice

6633ad2296c28
SS2 already supports true rotating/translating joint animations for gun parts on firing.
You'll be able to see this in action in the upcoming version of SecMod.

6633ad2296ffcAssassin

6633ad2297066
SS2 already supports true rotating/translating joint animations for gun parts on firing.
You'll be able to see this in action in the upcoming version of SecMod.
When is it coming out?

6633ad229734cThiefsieFool

6633ad22973a3
Sometime this year, thread hijack over.   :wtfu:

6633ad2297603Digital Hitman

6633ad2297657
Only mêlée weapons have true animations; the guns are basically just static meshes.

Shotgun world model in .3ds format attached.

what about the Pistol Barrel sliding back?

6633ad22978a2Assassin

6633ad22978fe
Sometime this year, thread hijack over.   :wtfu:
Still waiting....

6633ad2297ce5Digital Hitman

6633ad2297d61
Just a heads-up to anyone trying this mod-- If you haven't merged the Patch folder with the main install, the changed world model won't show up (since the patch updates several weapon world models, and the Patch folder overrides everything). Took me way too much hair-pulling before I figured that one out.

Do you mean the two WinZip files?  :scratch:
« Last Edit: 14. January 2008, 13:26:02 by Kolya »
6633ad2297ebb
No, he means merging the CRF files in the game's install directory with the CRFs in the "patch" folder. (CRF files are actually ZIP-archives.) The SS2Tool can do that for you btw.
« Last Edit: 05. October 2008, 20:57:43 by Kolya »

Your name:
This box must be left blank:

TriOptimum counter-terrorism consultant Rebecca ____ (Fill in the last name):
2 Guests are here.
Hey, you. You're finally awake.
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6633ad2299914