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Message: [quote author=xdiesp link=msg=71100 date=1401959552] Moddb and mediafire mirrors available. Have you completed the vanilla game recently? Difficulty wise, the mod is designed for players who know what to expect already from the levels. Yes, I understand what you're saying about the classes: in theory, any change can be rerolled and during the beta these were actually "resistancies" and not "immunities". It played just like vanilla with new logs. There was no incentive to buy different skills and use different weapons than vanilla, and not any need for more modules (enter the moral choice system). So the RPG rules were enforced and logs told their story... but yeah, that still requires some suspension of disbelief. If you bear with that, you will see that the combat has now a puzzle-like component to it (the right key for the right door). I.e. you could stop buying Energy and Heavy weapons and just use PSI to paralyze robots and cyborgs (that's 2 less weapon types to care about). But if you really need it, I could make you a mutator which removes classes and levels from the targets (and the crosshair to boot). But I warn you that challenge will drop down dramatically and a piece of the story will go to waste. [/quote]
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