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Message: [quote author=xdiesp link=msg=71123 date=1401979695] [b]isaacspace[/b]: I think that if you still got to Operations, you mustn't have been doing all wrong. So I wouldn't restart the game, and keep the afterthoughts for a possible second playthrough with all the hindsight and know-how. Imho you have two alternatives... The first is the intended way of playing the mod: if the difficulty starts biting at you, harvest one of the old rigs for lots of cybermodules. Had you harvested all rigs until now, you'd be a powerhouse. The second is the following addon, which was requested by a player who wanted monsters to receive double damage. He used it until he got the ropes of the mod, then moved on: you could do the same. It's been updated to 1.7 and works on any savegame. Edit: the [b][color=#ffcc00]6 Hours mutator[/color][/b] is now updated to v1.7 as well. It's both on moddb and mediafire: https://www.mediafire.com/?5v78ohx01f7t6pv [/quote]
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