SS2 System Shock Infinite 2.4
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28. May 2014, 22:42:16
#215
This_is_XerxesQuote
The music you used for the Neutral Ending sounds fairly familiar, but I can't recall what film it's from. It has to be one with space monsters and self-destruct sequences, so I guess... Alien? Event Horizon? Jason X? The updated cutscenes are very well executed. I appreciate your devotion for this project. Of course, I acknowledge that this level of modification is made possible through the combined effort of every modder in the community.
29. May 2014, 07:00:26
#216
xdiespQuote
unn_atropos: thanks! Do you think this Von Braun model can be converted to the format used by the game? I could use it in the remake of the True Ending.This_is_Xerxes: that's a Star Trek: TNG theme. The self-destruction cutscene itself is titled "Arrivederci Von Braun".
30. May 2014, 12:36:02
#217
xdiespQuote
In the weekend, I will update the patch with both updated endings and an overhaul of npc animations.
30. May 2014, 12:43:55
#218
Primitive PrimateQuote
Play it again Sam!30. May 2014, 22:50:45
#219
xdiespQuote
Quote by Primitive Primate:
Play it again Sam!
It's nice to see the static Maries moving around, sitting down or kicking replicators. But the effect is particularly good on the talking Maries, which appear much less robotic. Also, we used to have "ghosts" of Goggles and Maries around the old rigs... now it's almost always a Goggles dying some grisly death (there's lots of unused animations in the game resources).
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