66472f5214b93

Page: [1] 2 »
66472f521525e
1 Guest is here.
 

Topic: SS2 Repairman Read 16667 times  

66472f5215aa0voodoo47

66472f5215b1d
Tags: °DML °object °SS2

Time to give the Repair skill a bit more value - this dml mod will allow you to:

- repair destroyed turrets. once a von Braun turret gets destroyed, its corpse will get spawned like usual, however the top will stay attached to it. the bottom can be looted as always, but you can now also select the turret top to get the repair console, and after a successful repair, a new, friendly turret will be spawned from the corpse (it doesn't matter whether the turret that has been destroyed was friendly or not, the new turret will always be friendly). the Rickenbacker turret works differently - it will simply break/power down and emit sparks until repaired. currently requires repair skill 3 for VB turrets, 4 for Rick turrets, and 50 nanites.
- repair damaged medbeds. skill 2 required, successful repair will produce a normal incomplete medbed.
- detach activation keys from complete medbeds. skill 5 required, successful repair will detach the key and make the medbed incomplete again. you will also be able to use auto-repair units, effectively trading them for medbed keys.
- also fix turrets with maintenance tools (skill 3 required for VB turrets, skill 4 for Rick turrets), currently heals 6hp per one skill level (can be disabled by deleting maintain.dml in the dbmods folder).


needs SS2tool patched install (ND 2.48+), can be activated mid-game, but only turrets destroyed after activating the mod will be repairable. works with vanilla, SCP and most likely all FMs. Secmod has its own way of repairing turrets and medbeds, and activating the Repairman mod will do nothing.
« Last Edit: 22. October 2023, 11:50:02 by voodoo47 »
66472f5215ce7
Thanks for this, mate. Will it also be added to SCP, too, either as an optional or permanent fix?

66472f5215dc3voodoo47

66472f5215e0f
it changes game mechanics, so that's a no as far as SCP integration goes - for the moment, it will be available as an (optional) minimod.

might become a part of the not yet existing/hypothetical enhanced fork of SCP in the future - basically, once the amount of available minimods reaches a certain number, putting them together into one big enhanced package will be considered.
« Last Edit: 25. March 2017, 19:08:54 by voodoo47 »

66472f5215f8evoodoo47

66472f5215fd8
1.01 is live - turret heal capability is now in.

66472f5216395ZylonBane

66472f52163f5
1.01 is live - turret heal capability is now in.
Ha, almost sounds like you can use med hypos on them.

...actually, if you could use med hypos to maintain the exotic guns, that would be amazing.

66472f52164b2voodoo47

66472f5216508
or they could slowly regenerate over time. I like making item hoarders pay with time and waste their lives. *evil laughter*
66472f52165f9
That might actually make exotic guns worth using. Kinda.

66472f52166d3voodoo47

66472f521672b
they actually aren't half bad - the shard is always handy, the proliferator lays waste to spiders, and the launcher is.. well kind of fun if you end up with too many modules - it makes those few reavers pop like water balloons.

66472f52167eemireazma

66472f521683d
Any reason for not working? The top part is "bracketed" as if interactive but nothing happens when I right click. Also, the maintenance tools won't work for regular weapons.

66472f52168cdvoodoo47

66472f521691a
scripts are not loaded. have you used SS2tool?

66472f5216a0bmireazma

66472f5216a5b
I didn't have it installed but after installing it and restarting the game, the repair pad still doesn't show up. Are there any steps I'm missing?
BTW this mod makes SS2 so much more enjoyable, along with its sibling Big Droid Immortality Protocol which I didn't get to try yet.
EDIT: I have 4 repair and 316 nanites. Oh, and Maintenance tool still not working.

66472f5216bf9mireazma

66472f5216c45
I can't find it for my life.
EDIT:
Wait! My firewall...
It's working! Although with SS2tool installed when I look around it's stuttering a lot.
« Last Edit: 03. October 2017, 12:09:18 by mireazma »

66472f5216e5dvoodoo47

66472f5216eae
odd, because the default tool setting should actually prevent that. make sure you are not forcing FSAA through your gpu control panel.
« Last Edit: 03. October 2017, 10:38:59 by voodoo47 »

66472f5216f4evoodoo47

66472f5216f9f
a tiny update that ensures everything runs smoothly with SCP beta4.

66472f5217169voodoo47

66472f52171c8
updated to 1.03 - mostly just making things neat under the hood (no more grabbing unused gamesys archetypes as we can create them properly, most code now shared between all gamesyses.. gamesysi? daamit english is weird sometimes). also, the medsci1 gurney to the left right after you exit cryo (vanilla and SCP) is now a broken medbed, to award early repair investment a bit more. also, trying to load it with Secmod is now safe, meaning it won't be loaded at all and not break anything.

latest tool (ND 2.48+) required. do not update by unpacking 1.03 into your 1.02 folder, install 1.03 cleanly (deleting 1.02, and loading 1.03 into a new folder).
« Last Edit: 07. September 2019, 18:44:19 by voodoo47 »
66472f521749d
Fantastic work, voodoo! Just tested it and works like a charm :-)
Thank you!
Acknowledged by: voodoo47

66472f5217588voodoo47

66472f52175d6
also, I'm thinking about lowering the repair requirements for the VB turrets - currently, you either need hack 4 and a couple of nanites, or repair 4 and a lot of nanites to get them on your side, making the hack a better choice fairly clearly. requiring only repair 3 (so cheaper on the skills, but much more expensive on the nanites) might work better.
66472f52176e9
Agreed, that'll make for a much better balance!
Your REP 3 requirement would actually be fantastic to further motivate class specialisation in multiplayer. In particular with an increased loot hose percentage :-)

66472f52177bbvoodoo47

66472f521780c
ok, 1.04 is up - even more file cleanup, fixed a small issue with the inverted turret corpse, and lowered the repair requirements for VB turrets.

again, clean install required, do not update by dropping the 1.04 files into your 1.03 (or older) folder.
Acknowledged by 3 members: JML, RoSoDude, Dan

66472f52178b4voodoo47

66472f5217910
1.05 attached to the first post - making sure everything will work as it should with the upcoming updated Christine's fan missions.

Your name:
This box must be left blank:

Name the AI in System Shock 2 that shares its name with a Persian king:
1 Guest is here.
Well we're not 12 years old either. (But some of us are obviously unsupervised.)
Page: [1] 2 »
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
66472f5217a40