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Topic:
Shocked Commands List
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Kolya
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19. December 2010, 01:23:01
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°SS2
°tutorial
Combined lists by Zail & Alfred Chu (ShockEd Dmp_cmd Project) and Icemann's ShockEd Commands List
active_psi
- Spew active psi powers to a specified file
add_family
- Adds a Texture family (eg shared)
add_pool
- Give player additional build pool points. You specify the number of points to add
ai_sleep_all
- Put all AIs to sleep
ai_wake_all
- Wake all sleeping AIs
ai_wake
- Wake a sleeping AI
ambient
- Sets the light level, where intensity is the light level
cam_warp
- warp camera to mouse loc
cc 1
- Teleports you back to your level (when your way too far away from it)
clear_teleport
- Clear any existing teleport marker.clear_teleport[/b] - Clear any existing teleport marker.
clear_world
- Reset to the empty world
coord_mask
- hide and show coordinates x, y, z, d, w, h, uses integers and 'all'
compress_family [familyname]
- Removes all unused textures from the appropriate family
cret_set_debug_obj
- set debug obj ??? -- unknown
cs_rec
- Crashes Shocked. It might record a new track for a conversation-basedcut-scene by specifying the conversation's ID.
ctrl+f9
- Takes a screenshot (must be in-game to take a screenshot)
cycle_ammo
- cycle through available ammo types. 1 for forward, -1 for back
cycle_weapon
- Cycles through next equippable weapon. 1 for fwd, -1 for back
drag_and_drop_frob
- same as frob_object
drag_and_drop_mode
- brings up the cyber interface
dump_cmds
- Dumps a list of all commands to the specified filename
equip_weapon
- searches your inv for a particular weapon and equips it. Specify a name or number
find_obj
- Finds the specified object (eg find_obj 766)
fire_weapon
- 1 = start firing 0 = finish firing
fix_ai_proj
- Reinstantiate AI projectiles & links but normally AI is added with its projectile, but they are not selectable, this command causes the projectile objects to become selectable
fixup_creature_phys
- This seems to change Physics->Model->dimension,control & state properties back to original values.
flash_clamp
- Set flashbomb max effect time in ms
frob_object
- simple frob of selected object in the world
frob_object_inv
- simple frob of selected object, in world or in inv
frob_toggle
- switch between modes. Brings up cyber interface, or frobs the selected object
gamma
- Set the gamma
gfh_coord_edit
- Edits the text of markers. Hilight one of the GFH coordinates, use 0-8 to represent the coordinates
gun_setting
- Change the setting of the current gun. This can be 1 or 2.
halt_schema
- Halts the specified sound file
halt_schemas
- Halts all currently playing sound files (schema`s)
info_window
- Displays statistics about the current level
interface_use
- Use a selected item in your inventory
launch_obb
- creates an obb (Physics->Model->Type->Obb) object
letterbox
- Set letterbox mode supposedly. It adds bars on the screen
light_bright
- Lights up the entire level (type again to de-active)
link_draw_on
- Provides a representation of what objects are linked together under the specified link type.
link_draw_off
- Removes the representation of links between the specified link type.
lit_obj_toggle
- Lights up objects (type again to de-active)
load_a_texture
- load a single texture buy entering the family, a space, then the texture
load_family
- old style single family load
load_sky
- Changes the set "sky hack" texture.
load_gun
- Load the current gun with ammo
load_song
- Load a song by number
mesh_joints_display
- use crosses to show joints of AI in 3d view
mesh_segs_display
- Shows the locations of the head, left arm, left hand, ect. of creatures as coloured spots to show different parts of AI in 3d view
mesh_segs_reset
- reset to show all segments
mesh_seg_set
- select a segment
mlog close
- Stops sending all object information to the specified text file.
mlog statobjlist.txt
- Creates a list of all objects and sends it to the specified text file.
modify_gun
- Modify the current gun to specified level
next_proj
- Load the next valid projectile type for the current gun
open_mfd
- Opens up the cyber interface
play_song
- This should play the loaded song but it doesn't work
play_schema
- Plays the specified sound file (schema)
play_unread_log
- Play an unread log, last one first
psi_all
- Give player all psi powers
psi_full
- Give the player full psi points
play_song
- Play the loaded song
psi_power
- acts like the 1-5 level buttons for Psi power
quickbind
- Bind a quick slot to the specified slot number
quickload
- Load from 'current' subdir.
quicksave
- Save to 'current' subdir.
quickuse
- Activate a quick slot
reload_gun
- reloads the current weapon out of inventory
remove_family [familyname]
- Removes all textures from the appropriate family
render_backward
- Renders sceens from the back to the front. You will see everything that Dromed is rendering that you would not normally see.
reset_moving_terrain
- Reset all moving terrain to it's starting position
script_load allobjs
- Loads the objects and items script (mandatory for a level to work)
script_drop
- drop a script file from mission.
script_drop_all
- drop all script files from mission.
select_gun
- Selects a gun to ready by name or number
set_gamesys
- Creates a gamesys file (for when you change default options)
set_gun
- Set an object to be the current gun
select_psipower
- brings up the psi power selection MFD
set_psi_points
- Set the current psi points
set_max_psi
- Set max psi points
shock_jump_player
- a regular jump
show_creature_joints
- Shows blue circles to show the stick figure of AI in 3d view
show_image
- load image from disk
show_version
- Display version of System Shock while in game mode.
show_shadtab
- draw shading table over the whole Shocked window.
shk_load_full
- loads gamesys and mission
shk_load_game
- crashs Shocked
shk_save_game
- just saves the game
song_dumpmono
- Dump info about current song to mono
song_event
- Send an event to the currently playing song.
stop_email
- Stop any currently playing email/log
stop_song
- Stop the currently playing song (if this command worked).
summon_obj
- Summon an object from the world by name or number
swap_guns
- switches primary and secondary weapons
synch_brush_scale
- Change all the brush scales to what the current face is.
synch_brush_tx
- Change all the textures to the texture that the current brush face is.
synch_brush_full
- Does both synch_brush_scale and synch_brush_tx
test_HUD
- Put HUD brackets around an object.
texture_pal
- Bring up the texture palette. It's equal to alt-T
toggle_compass
- toggle compass state
toggle_inv
- Open or close the inventory panel
train_mfd
- Open up a training MFD
ubermensch
- Turns the player into homo superior.
wpn_setting_toggle
- switches between weapon settings
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Last Edit: 19. December 2010, 02:14:42 by Kolya
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