Posted by: voodoo47
« on: 19. May 2024, 21:41:17 »heh. that actually made me smile.
Bananas is pleased with your hat-collecting ways. You shall have a place in his regime as Chief of Hats.
Rarely, but occasionally, I'll see players confused by the fact that in the hack/repair/modify interface, the horizontal and vertical connecting lines are different colors.
Since monkeys kill themselves SO MUCH with their own shots, I wonder if it would be too much to give them some resistance to their own shots. E.g. give red monkeys resistance to incendiary damage, and blue monkeys resistance to cold damage.
So yeah... I normally prefer to go with "majority rules" when making things consistent, but of the keypad doors where the author tried to make them behave realistically, there is no majority, even within the same map!earth/266: no code (Navy training)
- Closes: On timer after hacking. Closes and becomes locked again after three seconds.
- Open from inside: Button
- Open from outside: Must hack again
medsci1/1681: 45100 (Cryo Recovery A)
- Closes: Never
- Open from inside: n/a
- Open from outside: n/a
medsci1/222: 00000 (Cryo Retraining Storage; code never given)
- Closes: Never
- Open from inside: n/a
- Open from outside: n/a
medsci1/809: 12451 (Maintenance Access Shaft)
- Closes: Never
- Open from inside: n/a
- Open from outside: n/a
medsci2/1148: 98383 (Sub-armory; unhackable)
- Closes: Exit tripwire on inside
- Open from inside: Enter tripwire
- Open from outside: Frob keypad
eng1/1372: 59004 (Utility Storage 4)
- Closes: Exit tripwire spanning both sides
- Open from inside: Enter tripwire
- Open from outside: Enter tripwire or frob keypad
eng1/1500: 00000 (Utility Storage ?; door already open)
- Nonfunctional
eng1/1726: 34760 (Aux. Storage 5; unhackable)
- Closes: Never
- Open from inside: n/a
- Open from outside: n/a
eng1/1181: 15061 (Engineering Control; unhackable)
- Closes: Never
- Open from inside: n/a
- Open from outside: n/a
eng1/910: 94834 (Engineering Override; unhackable)
- Closes: Never
- Open from inside: n/a
- Open from outside: n/a
rec1/1955: 11111 (Crew Annex)
- Closes: Never
- Open from inside: n/a (but there's a button on the inside wired up to open the door if it's closed)
- Open from outside: n/a
rec1/270: 12345 (Crew Safe; code never given)
- Closes: Never
- Open from inside: n/a
- Open from outside: n/a
rec2/624: 50220 (Maintenance Access Shaft; broken; code never given)
- Closes: Timer (10 seconds)
- Open from inside: Button
- Open from outside: Frob keypad
rec2/122: 34093 (Garden maintenance tunnel)
- Closes: Never
- Open from inside: n/a
- Open from outside: n/a
ops4/333: 13433 (Weapons lockup)
- Closes: Timer (8 seconds)
- Open from inside: Button
- Open from outside: Frob keypad
command2/1609: 83273 (Security Station)
- Closes: Never
- Open from inside: n/a (but there's a tripwire across the door wired to the keypad)
- Open from outside: n/a (ditto)
I was just thinking, it's hardly fair that card slots get to show their locked/unlocked status, but keypads don't.
https://www.youtube.com/watch?v=GM562fHV5bo
Too much?