6646f47b96bc6

6646f47b970c9
1 Guest is here.
 

Topic: WUP - Weapon Upgrade Project
Page: « 1 ... 5 [6]
Read 10440 times  

6646f47b97b0cRoSoDude

6646f47b97b80
Pacmikey
Looks great! Is the full grip and trigger in there somewhere?

6646f47b97df0sarge945

6646f47b97e45
If you end up making "fixed vanilla" versions of the weapons (versions with working bolts, the pistol slide fixed, and the rest of the models updated for high FOV), it would probably make sense to include those ones in SCP by default, and have the left-arm versions as a separate download.

6646f47b97f8aPacmikey

6646f47b97fde
Here's a legit model.
extra image for no reason...
« Last Edit: 27. May 2023, 00:31:08 by Pacmikey »

6646f47b980edsarge945

6646f47b9813d
other than the missing back-half of the Assault Rifle, this all looks extremely based.

I really wish NewDark supported Viewmodel FOV. That would fix a lot of these problems.

6646f47b984e3Pacmikey

6646f47b98539
missing back-half of the Assault Rifle
That AR doesn't look that different with a stock, the design just kinda pops it out.
The shotgun doesn't need to be altered, even at the max FOV you cant see the back. Even after shortening the model considerably you can barely see it.

I really wish NewDark supported Viewmodel FOV. That would fix a lot of these problems.
You can simply push the model forward/back in Blender and reexport it for whatever FOV you want.


« Last Edit: 27. May 2023, 14:13:24 by Pacmikey »

6646f47b98634sarge945

6646f47b98686
Looking good! Awesome work as always!

Can't wait to play this!

6646f47b9874bPacmikey

6646f47b987a2
anyone know how vhots work? trying to fix the muzzle flash

also where in the files is the shotgun fire and pumping sound? I wanna do a shotgun overhaul that pumps

[20240301153111_1.jpg expired]
« Last Edit: 01. March 2024, 21:11:46 by Pacmikey »

6646f47b988f9voodoo47

6646f47b9894b
vhots have to be set on the weapon model, Olfred can help with that I'm sure. then the muzzle flashes need to be set up in the gamesys, couple of ways will work, either the very basic vanilla setup, or the SCP setup which is much smoother. explore the gamesysi (sounds are also defined there). if you just need the files, snd.crf\Weapons\ is where you want to go.
6646f47b98bdf
Are you working with Blender, or which tool do you use?
And if anyone wants to know anything from me, feel free to send me a private message or @ me. I don't browse all topics anymore.

6646f47b98ebaPacmikey

6646f47b98f30
based king eldrone has saved the day, muzzle flash fixed
6646f47b99088
Great to see you back on this, Pacmikey.
6646f47b992bc
PacmikeyAh, I use the same.

Good that you already got a solution!

6646f47b993f6Pacmikey

6646f47b99446
had a nice modding binge yesterday

All thats left are a few tweaks and clean up, assuming I don't hit any major roadblocks

I'm considering releasing different versions/variants, depending on viewmodel style and FOV, original/lowered etc. you can see the differences in the screenshots. Each gun will be separate, you can pick and choose and not need to install all of them if you dont want.

Anyway expect a release soon, not SoonTM but actually soon
[20240303140055_1.jpg expired]
[20240303041532_1.jpg expired]
[20240303040832_1.jpg expired]
[20240303035111_1.jpg expired]
[20240303034930_1.jpg expired]
[20240303035201_1.jpg expired]
[20240303141047_1.jpg expired]
« Last Edit: 03. March 2024, 19:50:00 by Pacmikey »

6646f47b99520voodoo47

6646f47b9956e
fusion cannon really should be shoulder mounted, that old mod that did this had the right idea (though the left hand should definitely be holding the underside of the gun, not the barrel, or whatever it is).

first, third and last pic are ok, hard pass on the rest.
[arcfn.jpg expired]
6646f47b99806
In my opinion the other pictured fusion cannon looks much better. Well, hardly an opinion when it doesn't have those fat block fingers in your face. In reality, all weapons should be two-handed pistol included. Who cares. Not everything needs to be 100% realistic.

This looks cool as fuck, takes up less screen space, doesn't shove a low res low poly model right in your face, and no block hands visible. Absolute no brainer.



Huge improvement to the aesthetics of the weapon while not actually changing the model or texture itself. I may actually consider a maxxed out heavy build again.
If the weapon's description specifically states it is shoulder-mounted, I would retconn that (change the text or just ignore it) and regret it none.

Keep up the good work.
« Last Edit: 07. March 2024, 07:39:44 by Join2 »

6646f47b998e0voodoo47

6646f47b99932
the feeling of heaviness is lost when the model is used in an assault rifle position, and I'm not a fan of that.

but considering how messed up the world model is (no visible trigger, the butt is all weird), it's pretty much impossible to tell what the proper way of handling should be, so anything goes, probably.
6646f47b99a2f
Meh. Nothing is heavy for goggles anyway. Ultimate Chad carries a small armory around.

6646f47b99ad9voodoo47

6646f47b99b2a
the worm launcher is shoulder mounted (or rather, wrapped), I ain't budging on that.

6646f47b99de6Pacmikey

6646f47b99e3c
Here's a moving shotgun, there's a weird issue where if the joint goes backward it snaps instantly but if it goes forward it's smooth. still neat though.

left comments in the DML if you wanna tweak it.

[20240312233024_1.jpg expired]
[VanillaShotgunPump.7z expired]

6646f47b99f9fRoSoDude

6646f47b99ff7
Quick note, that .7z file contains an extra folder, so you'll need to move the contents out of DMM\VanillaShotgunPump\VanillaShotgunPump\ after installing in the mod manager.

Anyway, I like the following DML settings for a backward pump which reverses to the forward position at the same time as the pump sound:
Code: [Select]
DML1

+ObjProp -19 "AnimPost" //Shotgun
{
"Flags" "Target 2"
"Joint Num" 0
"Rate 1" 0.35
"Rate 2" 2
"Target 1" 0.20 // negative = forward, positive = backward. also feel free to play with the numbers
"Target 2" 0.00

}

Here's how it looks in SS2-RSD with my delayed shell ejection FX:
https://vimeo.com/922840129

Your name:
This box must be left blank:

System Shock 2 takes place on the star ship named ...:
1 Guest is here.
free yourself from this golden threads
Contact SMF 2.0.19 | SMF © 2016, Simple Machines | Terms and Policies
FEEP
6646f47b9a118