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Topic: SS2 Vurt's Water Read 92041 times  

« Last Edit: 04. November 2014, 18:32:29 by voodoo47 »
Acknowledged by: TheSarcasticCanadian

6646efbc0ea70ZylonBane

Re: Vurt's SS2 Water
6646efbc0eac8
70 frames? Egad. What's the frame resolution?
Re: Vurt's SS2 Water
6646efbc0eba5
frame resolution? you mean the texture size? 256x256.
Re: Vurt's SS2 Water
6646efbc0ec6d
Nice mod, tried both of them, and also liked the old one best :)
Re: Vurt's SS2 Water
6646efbc0ed50
Added version 3 and a youtube link to how it looks.

6646efbc0ee1fValiant

Re: Vurt's SS2 Water
6646efbc0ee71
Thanks for a great mod, man.

Everyone appreciates the work you guys do making our old-school games easy on the eyeballs, really helps encourage new playthroughs.

6646efbc0f0ddZylonBane

Re: Vurt's SS2 Water
6646efbc0f144
frame resolution? you mean the texture size? 256x256.
Then YOU mean "70 textures of animation".  :P
Re: Vurt's SS2 Water
6646efbc0f274
One texture is one frame, should be pretty obvious to anyone ;) it the same princible as in the old cartoons, 1 piece of paper is one frame.

6646efbc0f503ZylonBane

Re: Vurt's SS2 Water
6646efbc0f57c
One texture is one frame, should be pretty obvious to anyone ;)
frame resolution?
:paranoid:
Re: Vurt's SS2 Water
6646efbc0f6d6
Added a new version which is inspired by the default water, same color value (well, close enough) and has some added artificial lightning.

ZB: not even sure what kind of stupid point you're trying to make, just fuck off and do something creative instead?

6646efbc0f855voodoo47

Re: Vurt's SS2 Water
6646efbc0f8ad
is it just me, or is something dithery going on with the latest waters? it's like they are not rendered in 32bit or something. linking png screenshot.

https://docs.google.com/open?id=0B6HbtMBk0pYzWVh2VFZzbno0bzg

6646efbc0fb62ZylonBane

Re: Vurt's SS2 Water
6646efbc0fbcf
ZB: not even sure what kind of stupid point you're trying to make, just fuck off and do something creative instead?
First you acted confused that I used "frame" and "texture" interchangeably, then you asserted that obviously they mean the same thing. Pick a stance and stick with it, eh crabbypants?
Re: Vurt's SS2 Water
6646efbc0ffd4
is it just me, or is something dithery going on with the latest waters? it's like they are not rendered in 32bit or something. linking png screenshot.

https://docs.google.com/open?id=0B6HbtMBk0pYzWVh2VFZzbno0bzg

I think it's because i've darkened the hell out of the textures.. unfortunately this adds artifacts, it doesnt go well together with the transparency. Imo it's no big deal unless you really study it in very close detail. I could also try saving the textures with interpolated alpha, dont know if it would help.

Edit: try V5.. i couldnt spot any artifacts in that one.. it came out pretty good, probably the most realistic version yet.

ZB: "frame resolution" sounded pretty damn strange that's all, wasnt sure you really meant the textures or something entirely different (like a value in the .mtl or something). Can we move on?
« Last Edit: 03. October 2012, 00:00:00 by vurt »

6646efbc102afblaydes99

Re: Vurt's SS2 Water
6646efbc1030e
I'll also be trying this mod tonight. I always enjoy your work, thanks again.

6646efbc1041dblaydes99

Re: Vurt's SS2 Water
6646efbc10474
Hey vurt, just wondering why you did set an animation rate in the .mtl files? I felt the default SS2/gamesys water animation rate was terrible, so I made sure both .mtl files had "force_ani_settings 1" then I added "ani_rate 60" to both and now the water animates smooth and natural. (this was with water v3)
Re: Vurt's SS2 Water
6646efbc105bc
that doesnt work for the water.. there's no difference using ani_rate 60 or ani_rate 1.. i've checked numerous times using force_ani_settings 1.

6646efbc10706blaydes99

Re: Vurt's SS2 Water
6646efbc1075b
Hmm, but it does for me. Using your water v3, I noticed that one of your .mtl files doesn't have the line "force_ani_settings 1" so I added it, as well as adding "ani_rate 60" to each. Try adding both of those lines to each of your .mtl files under /fam/waterhw and watch the magic happen. The water looks almost pixel-shader quality on my system now!

As ani_rate sets the animation rate in milliseconds, I've also experimented with ani_rate 30, ani_rate 100, etc. and ani_rate 60 seems to be the best balance. 30 was nice but just was too fast to feel natural.

I didn't realize that until now no one was seeing the same effect I achived last night. You seriously gotta see this in action, it makes a world of difference.
« Last Edit: 05. October 2012, 16:37:12 by blaydes99 »
Re: Vurt's SS2 Water
6646efbc108b0
There's no difference between ani_rate 1 and ani_rate 600 when applying it to water, i've tested it numerous times. What you're seeing is most probably placebo. Has anyone else here tried it?

I've used this value a lot when perfecting the ani_rate on the biomatter goo, and there's a huge difference of ani_rate 1 and 600 when this value is working. Look at my youtube videos (both thief and SS2), the animation is perfectly smooth.

6646efbc10bcdblaydes99

Re: Vurt's SS2 Water
6646efbc10c2e
There's no difference between ani_rate 1 and ani_rate 600 when applying it to water, i've tested it numerous times. What you're seeing is most probably placebo. Has anyone else here tried it?

Oh, it's most definitely not placebo. When I set animation rate to 250 it's slow and jerky, and something like 60 or 30 and it animates really fast and smooth. I can tell you have a lot of other mods going on your machine so you might have a conflict somewhere that is creating the issue.

I should note that I have all my mods in a "\mods\ss2mods" folder and I then add this path to my cam_mod.ini file. For example, I put "mod_path mods\ss2mods" to enable all mods in this subfolder.
Re: Vurt's SS2 Water
6646efbc10d7e
really strange, i guess it's because you have made some change to cam_mod.ini, i havent touched my install except for installing v119 and my own mods.

I'll do a reinstall and check to be sure later tonite.

6646efbc10e9aZylonBane

Re: Vurt's SS2 Water
6646efbc10ef3
Don't reinstall just yet. Setting the animation rate for water does work. Post the MTL file you're using here, and/or try putting some other commands in it to verify that it's actually controlling the texture.

Don't forget that the material system allows multiple texture passes. So you can increase randomness by layering two texture sequences with a different frame count. But with that sort of thing comes the need to be aware of how much VRAM your animation is chewing up.
Re: Vurt's SS2 Water
6646efbc1107e
Do you have an example of how a layered .mtl file would look? That would be very interesting to try for sure, can i use 2 different textures also you mean?

I've tried every possible combination for water.. right now i have this in blin.mtl:

force_ani_settings 1
terrain_scale 256
ani_rate 255

255 was just to test and it's as smooth as ever. scale works without problems, also ani_rate works for the goo but for the water i've never gotten it to work, not on this new install and not on the previous.. maybe i'm missing something, i didnt install that ss2tool v4.4 or whatever its called again.

6646efbc1126ablaydes99

Re: Vurt's SS2 Water
6646efbc112c3
You aren't still using DDfix by any chance are you? At any rate, I hope you can figure it out. I'd like to see this water as you intended it.

Note from /doc/material-format.txt (not really for you vurt but some important info for all modders):
ani_rate <int>
--------------

    Animation rate, specified as milliseconds per frame, for animated textures. Default is 250.
    The "Texture Anim Data" property in DromEd overrides any material setting, unless "force_ani_settings" is
    set. If the texture isn't animated the parameter is ignored. This parameter only has an effect on objects
    where "Texture Anim Data" would also have an effect.

    Ex:
        ani_rate 33


There's then a whole bunch of sweet goodness in the render_pass { ... } section (covers all render passes, etc.)
« Last Edit: 05. October 2012, 19:32:34 by blaydes99 »
Re: Vurt's SS2 Water
6646efbc1143d
You were absolutely right, it does work.. i reinstalled and did everything by the book including drag/drop the sshock folder and then SS2tool v.4.4, now it works. Yes 60 actually does improve it even slightly from how it looked before :) Nice. I'll update the mod with the new settings.

Just checked Thief 2, it's the same thing there, at ani_rate 255 it's still very smooth.. doh.. guess i'll have to reinstall it too. Very odd, it's also a fresh install.



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